Almost People

Almost People
https://evan-megel.itch.io/almost-people

Almost People is a narrative dark fantasy Game Boy game that’s free to play and takes about 8-10 minutes to finish.

You play as an alchemist who has created several types of artificial beings. After setting them free and leaving them to their own devices for an unspecified amount of time, you must decide what to do with them. Should they be allowed to continue as they are, or do you end their lives?

Before each conversation, the alchemist walks across a 2D screen that shows the creature (or creatures) in the lair it’s constructed for itself. Despite the limitations of the Game Boy graphics, the art is bold, striking, and very creepy.

The conversations with the creatures are subtly disturbing as well. I don’t get the feeling that the artist who made this game is coming from a well-defined philosophical perspective, but the choices the player is asked to make are interesting. If you want to get the good ending, the alchemist is going to have to take responsibility for what they’ve created. Specifically, you’re going to have to kill at least one of the creatures.

Though the game works well as a Frankenstein story, I also understood it as an allegory for creativity. As upsetting as it is to consider killing an actual living creature, I tend to think that it’s healthy to end projects that have outlived their original purpose. This allegory isn’t immediately apparent, and I’m not entirely sure that it was intended. I suppose that the themes of “creation” and “death” are broad enough to accommodate any number of readings.

Almost People is a weird and unsettling little game, and I appreciate the experience of playing as a character with dubious morality. I’m getting a little tired of the “surprise! the heroes are bad actually” trope, so it’s cool to take on the role of a wizard who openly engages in dark deeds. A teenager with a magical sword should really put an end to this asshole, but I guess that’s another game entirely.

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