Malice

(The above illustration is by the amazing @mehkuno on Tumblr.)

In my writing logs, I keep mentioning the fanfic novel based on the Breath of the Wild sequel trailer that I’m writing, so I thought I’d try to describe the project. Here goes!

Story
When the long-dormant Guardians begin attacking Hyrule, Zelda, Link, and Ganondorf go underground to try to find the source of energy powering them.

Background Setting
This is an urban fantasy set in a modern-day version of Hyrule based on New York City. In this setting, the cave that Link and Zelda are exploring in the BotW sequel trailer translates to the sewer tunnels underneath the old site of Hyrule Castle, which has been converted into government offices. Everything that happened in BotW took place about three hundred years prior to the present day, but all mentions of magic, the Triforce, and the true nature of the Calamity have been erased from history. Ancient technology is exhibited in museums, but people treat it like art and have no understanding that it’s actually machinery. When the Guardians and other artifacts of ancient technology start going berserk, no one knows what’s happening.

Zelda (visual reference)
Although she comes from a powerful political family, Zelda is interested in the history and functionality of ancient technology. She’s 26 years old and about one or two years out of a Master’s program in Chemistry. She wants to get away from her family’s influence, so she currently works as a lab technician. Her intention is to succeed through her own efforts while pursuing her research. She was reserved and uptight when she was younger, but her relationships with Link and Ganondorf have helped her to become braver and more self-confident.

Link (visual reference)
He works as a courier for a delivery company, and there’s nothing he loves more than driving around Hyrule on his motorcycle. He’s into urban exploration and has a hugely popular account on Skyloft (Hyrule’s equivalent to Instagram). Like Link in BotW after he’s lost his memories of being constantly under pressure, this Link is easygoing, clever with his words, and a lot of fun to be around. He’s a year older than Zelda, and he gradually becomes friendly with her while making deliveries to her lab. As Zelda discovers odd inconsistencies regarding Hyrule’s history and technology, Link corroborates her suspicions by offering evidence of the strange things he’s seen with his own eyes in some of the city’s more out-of-the-way places.

Ganondorf (visual reference)
He works at a prestigious investment firm that specializes in technology. He’s only around thirty years old, but he’s inhumanly good at what he does and has managed to become extremely wealthy. Unlike Zelda and Link, Ganondorf was never in doubt that magic exists, mainly because he himself is a powerful wizard who is able to control both hardware and software. He knows what ancient technology is and what it can do, and he’d like to figure out a way to make it profitable. When his path crosses with Zelda’s, he becomes interested in her research, and he inadvertently becomes friendly with Link in the process. He’s an intense and unpleasant person, but being with Link and Zelda mellows him out and helps give him a sense of humor and perspective.

. . . . . . . . . . . . . . .

I’m afraid that I may have misrepresented this story as a lighthearted adventure. It’s a psychosexual melodrama with some fairly dark themes.

Link is smart, hard-working, attractive, and charming, but he doesn’t come from privilege, so he’s been jumping from one pointless temp job to another. He does good and interesting work on social media, but he can’t monetize it, which makes him bitter. He doesn’t feel as though he’s allowed to express negative emotions, though, so he comes off as fairly shallow. Later in the story he is going to snap and go feral.

Zelda was horribly abused as a child by her family, who tried to use psychiatric medication to control her. She represents a conflict between science as an incredible driving force of civilization and science as a means of social control, but she’s also my vehicle for working through my own experiences with how I’ve been dehumanized by the mental healthcare industry.

What’s going on with Ganondorf is something of a spoiler, but it’s distinctly unpleasant. On top of some Akira-style body horror, he’s an immigrant in a country where there’s a distinct possibility that the police could arrest (or even murder) him for no good reason. Even though he has an excellent grasp on human psychology, he sees empathy as a luxury he can’t afford, and the way this mentality influences his behavior toward Zelda can be creepy and uncomfortable.

I don’t openly talk about mental illness, but Zelda and Ganondorf are both coping with intense trauma. Neither of them is mentally “healthy,” and I don’t clearly signpost their toxic behavior as such. There’s no violence or angst or abuse for the sake of being edgy, but there’s not a lot of healing. Their character development goes from “bad” to “bad in a different way,” with “empowerment” being an unhealthy but necessary response to horrible circumstances.

When I started writing, I told myself that I would allow this story to become as dark as it needed to be, and it has gone to some places.

Hero


This comic was drawn by Valeria M. (@lunaartgallery on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

Listen, I’m not saying Ganondorf is a good person, I’m just saying that the Legend of Zelda games suddenly become a whole lot more interesting as soon as you stop thinking of him as being mindlessly evil. The way I see it, Ganondorf is an intelligent man who may have started out with good intentions, but he was twisted by his experience with the horrors lurking underneath the bucolic surface of Hyrule. To me at least, this interpretation makes the stories of the games much richer and more nuanced.

My Favorite Things in Ocarina of Time

This is a small zine I made to express my appreciation for some of the more interesting things in Ocarina of Time using graphics and screenshots from the game itself. It’s eight pages long and 4.75″ x 4.75″ (roughly the size of a Nintendo 3DS box).

It took me about four hours spread out over two days to make this zine. On the first day, I spent two hours collecting screenshots and other graphic elements like text boxes and fonts. On the next day, I spent another two hours creating the front and back covers, laying out the pages, and writing the text. My previous zines took weeks to put together, so I wanted to challenge myself to make something short in a limited amount of time.

I also made this zine to have something small to sell for $1.00 at the DC Zinefest this summer. I sold almost all of my copies at the event, and I put the remaining copies in my shop on Etsy. I think it’s probably fair to say that there are a lot of people who love the Legend of Zelda games, and it’s been fun to use this zine as an excuse to meet and talk with other Zelda fans in person and online.

What the experience of making this zine taught me is that it wouldn’t be that difficult to make something like a fake game manual that looks fairly official. What this means is that, at my current Photoshop skill level, I could make something that looks almost exactly like the official game manual for Ocarina of Time but provides “instructions” for an entirely different version of the game. For example, I could make a manual for a game in which Princess Zelda is the protagonist or a game in which it’s the player’s goal to capture and tame various monsters. I could also (very easily) reframe Ocarina of Time as a dating sim. The possibilities are endless, really.

In the future, I think it would be fun to do a similar zine about my favorite things in The Wind Waker. It might be also cool to create a fake Wind Waker game manual written from the perspective of Ganondorf, who wants the hero to stop mucking around and bring him the Triforce already. I’m planning to start work on an actual book about The Wind Waker soon, and making these two zines might be a good way to keep the project exciting and interesting.

The Legend of the Princess

This comic was drawn by Naomi Skye (@lightsintheskye on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

This is based on a scene from the sixth chapter of The Legend of the Princess, a Legend of Zelda fanfic I wrote in 2017 and 2018. I was interested in exploring the character of Ganondorf, who I don’t read as “evil” so much as taking radical action in extreme circumstances. This doesn’t mean that he’s a good person, but rather that Hyrule is an awful place. For me, Ganondorf represents a lot of the issues involved in what might be called “the ethics of rage.” He is expressing anger in this scene, but Zelda is wise enough not to make assumptions about what he means when he says that “Hyrule will burn.”

I’d always wanted to write a Gothic romance set in a haunted castle, but I wasn’t taking this story seriously until Naomi sent me this comic, which inspired me to step up my own creative efforts. The quality of Naomi’s work helped me realize that what I was doing had the potential to become an interesting and meaningful story that was worth my time and effort. Although I’d started writing a fairly basic fantasy-themed murder mystery, I ended up with an exploration of the intersections between gender, race, power, and political responsibility. It’s always a pleasure to collaborate with a visual artist, and I consider myself lucky that someone as brilliant and talented as Naomi was willing with work with me on this project.

The Legend of Comics

The Legend of Comics is a collection of drawings and short comics I posted on Tumblr between 2014 and 2018. This zine is 32 pages long, standard half-letter size, and filled with my love for the Zelda series.

I sold several dozen copies at the DC Zinefest this summer, and I also took a few copies to my local comic book store, Fantom Comics. I put the remaining copies on Etsy, and they sold out quickly.

This zine was fairly successful, but I don’t think I’ll do another print run. I had little to no idea what I was doing on Photoshop until relatively recently, and my art has evolved significantly since then. The way I drew Ganondorf in particular makes me cringe.

I also had a strange experience on Etsy in which someone bought this zine as a present for their six-year-old child. My understanding of both zine culture and Tumblr culture is such that I never would have expected someone to associate either of those things with the notion of “kid-friendly,” and the parent was (understandably) offended that the zine contains adult humor. I therefore had to put a disclaimer on the Etsy listing that reads “The zine contains two instances of strong language and one mildly risqué allusion to an old internet meme, and it’s probably not suitable for young children.”

This incident helped me realize that presentation and curation are important, even for an amateur fanzine. I think it might also have been good to include captions for some of the comics whose humor is closely tied to my specific corner of Zelda fandom. I printed this zine in February; and, after six months of reflection, there’s a lot I would do differently now. Instead of trying to revise this zine, I’m looking forward to implementing my ideas into a new Legend of Zelda fanzine that I’m planning to publish next January.

Memories

This comic was drawn by Meghan Joy (@mjoyart on Twitter) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

I don’t necessary ship Link and Zelda romantically, but I like to think that they were very good friends. Perhaps Link even has a few imaginary conversations with her in his head as he travels.

I think Link’s journey is just as much about him finding himself and remembering his past relationships as it is about “saving the world.” The Sheikah Slate is therefore an interesting conceit in that, just as it allowed Zelda to record impressions of what she saw the past, it allows Link to record his own memories in the present. This is emphasized in the Japanese version of the game, in which all of the text in the Hyrule Compendium is written using a first-person POV, as if Link were making notes so that he can share them after his quest is finished. On a metatextual level, I think this is a lovely perspective on digital technology, which allows people to communicate with one another across time and space, even when the world sometimes seems empty and lonely.

Wild Child

This comic was drawn by Leslie Wernert (@leslietries on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

If you’ve never played Breath of the Wild, the joke is that the game not only allows but actively encourages the player to stage elaborate selfies in all sorts of dangerous situations. As a result, Link comes off like an absolute maniac, but he’s so charming that it’s difficult to dislike him. Probably even the creepy physical embodiment of Ganon’s spiritual corruption has a crush on Link.