Only Power Remains

Only Power Remains is an Ocarina of Time fancomic that explores the backstory of Ganondorf, the iconic villain of the Legend of Zelda games. According to the series lore, Ganondorf was the only male child born to the Gerudo, and otherwise all-female society living in the desert at the border of the kingdom of Hyrule. Through a series of connected scenes, Only Power Remains investigates how Ganondorf grew from a strong-willed boy to a power-hungry warlord.

This comic is a fascinating and insightful exploration of Ganondorf’s backstory that rings true to the Legend of Zelda canon while still being accessible to casual fans of the series. It also stands on its own as a cohesive story, and I would happily recommend it to curious readers who may not be familiar with the details of the Zelda games. Louisa Roy’s writing is sharp and original, and her vibrant and expressive art does a lot of heavy lifting in terms of introducing and developing established characters.

In her extensive “Author Notes” at the end of the zine, Roy explains that she especially enjoyed drawing Ganondorf’s childhood interactions with a merchant in Hyrule Castle Town. The merchant is disrespectful during their first meeting, as he sees Ganondorf as nothing more than a bratty kid. Ganondorf therefore learns the Hylian language spoken by the merchant in order to come back a year later and verbally cut him down before taking what he wants from his stock of musical instruments. Without becoming too political, Roy conveys the tensions of cultural differences, and there’s a certain charm in watching Ganondorf slice through the Gordian knot of xenophobic stereotypes.

The supporting cast receives a similar level of nuance and sympathy, especially Nabooru, a Gerudo leader who eventually rebels against Ganondorf. With Nabooru, as with Ganondorf, the reader is given a sense that the tragic story of the Gerudo could have gone a different way had circumstances been even slightly different. The comic ventures into many unexplored corners of Hyrule during its journey, but the artist’s design work is brilliant and remains faithful both to the world of the games and to their real-life cultural influences.

Only Power Remains is far from the first Legend of Zelda fancomic created by Louisa Roy, who has published a number of zines featuring side stories that allow the minor characters in the games to shine in their own heroic (or antiheroic) light. The publication quality of these comic zines is consistently excellent, from the layout to the lettering to the cover design. You can follow the artist as @om_nom_berries on Twitter and @om-nom-berries on Tumblr, and you can find her comics on her website (here) and browse through her zines on Etsy (here). If you’re interested in Only Power Remains, you can check out the listing is (here).

Link Loves Revolution

After Nintendo premiered the new Breath of the Wild sequel trailer during E3, all sorts of artists rushed to draw illustrations of the mysterious hero in the sky, but all I can think about when I see these handsome young men is how Link canonically eats bugs. In this house we love our feral son, and I couldn’t resist drawing the Ponyo meme.

Malice

(The above illustration is by the amazing @mehkuno on Tumblr.)

In my writing logs, I keep mentioning the fanfic novel based on the Breath of the Wild sequel trailer that I’m writing, so I thought I’d try to describe the project. Here goes!

Story
When the long-dormant Guardians begin attacking Hyrule, Zelda, Link, and Ganondorf go underground to try to find the source of energy powering them.

Background Setting
This is an urban fantasy set in a modern-day version of Hyrule based on New York City. In this setting, the cave that Link and Zelda are exploring in the BotW sequel trailer translates to the sewer tunnels underneath the old site of Hyrule Castle, which has been converted into government offices. Everything that happened in BotW took place about three hundred years prior to the present day, but all mentions of magic, the Triforce, and the true nature of the Calamity have been erased from history. Ancient technology is exhibited in museums, but people treat it like art and have no understanding that it’s actually machinery. When the Guardians and other artifacts of ancient technology start going berserk, no one knows what’s happening.

Zelda (visual reference)
Although she comes from a powerful political family, Zelda is interested in the history and functionality of ancient technology. She’s 26 years old and about one or two years out of a Master’s program in Chemistry. She wants to get away from her family’s influence, so she currently works as a lab technician. Her intention is to succeed through her own efforts while pursuing her research. She was reserved and uptight when she was younger, but her relationships with Link and Ganondorf have helped her to become braver and more self-confident.

Link (visual reference)
He works as a courier for a delivery company, and there’s nothing he loves more than driving around Hyrule on his motorcycle. He’s into urban exploration and has a hugely popular account on Skyloft (Hyrule’s equivalent to Instagram). Like Link in BotW after he’s lost his memories of being constantly under pressure, this Link is easygoing, clever with his words, and a lot of fun to be around. He’s a year older than Zelda, and he gradually becomes friendly with her while making deliveries to her lab. As Zelda discovers odd inconsistencies regarding Hyrule’s history and technology, Link corroborates her suspicions by offering evidence of the strange things he’s seen with his own eyes in some of the city’s more out-of-the-way places.

Ganondorf (visual reference)
He works at a prestigious investment firm that specializes in technology. He’s only around thirty years old, but he’s inhumanly good at what he does and has managed to become extremely wealthy. Unlike Zelda and Link, Ganondorf was never in doubt that magic exists, mainly because he himself is a powerful wizard who is able to control both hardware and software. He knows what ancient technology is and what it can do, and he’d like to figure out a way to make it profitable. When his path crosses with Zelda’s, he becomes interested in her research, and he inadvertently becomes friendly with Link in the process. He’s an intense and unpleasant person, but being with Link and Zelda mellows him out and helps give him a sense of humor and perspective.

. . . . . . . . . . . . . . .

I’m afraid that I may have misrepresented this story as a lighthearted adventure. It’s a psychosexual melodrama with some fairly dark themes.

Link is smart, hard-working, attractive, and charming, but he doesn’t come from privilege, so he’s been jumping from one pointless temp job to another. He does good and interesting work on social media, but he can’t monetize it, which makes him bitter. He doesn’t feel as though he’s allowed to express negative emotions, though, so he comes off as fairly shallow. Later in the story he is going to snap and go feral.

Zelda was horribly abused as a child by her family, who tried to use psychiatric medication to control her. She represents a conflict between science as an incredible driving force of civilization and science as a means of social control, but she’s also my vehicle for working through my own experiences with how I’ve been dehumanized by the mental healthcare industry.

What’s going on with Ganondorf is something of a spoiler, but it’s distinctly unpleasant. On top of some Akira-style body horror, he’s an immigrant in a country where there’s a distinct possibility that the police could arrest (or even murder) him for no good reason. Even though he has an excellent grasp on human psychology, he sees empathy as a luxury he can’t afford, and the way this mentality influences his behavior toward Zelda can be creepy and uncomfortable.

I don’t openly talk about mental illness, but Zelda and Ganondorf are both coping with intense trauma. Neither of them is mentally “healthy,” and I don’t clearly signpost their toxic behavior as such. There’s no violence or angst or abuse for the sake of being edgy, but there’s not a lot of healing. Their character development goes from “bad” to “bad in a different way,” with “empowerment” being an unhealthy but necessary response to horrible circumstances.

When I started writing, I told myself that I would allow this story to become as dark as it needed to be, and it has gone to some places.

Hero


This comic was drawn by Valeria M. (@lunaartgallery on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

Listen, I’m not saying Ganondorf is a good person, I’m just saying that the Legend of Zelda games suddenly become a whole lot more interesting as soon as you stop thinking of him as being mindlessly evil. The way I see it, Ganondorf is an intelligent man who may have started out with good intentions, but he was twisted by his experience with the horrors lurking underneath the bucolic surface of Hyrule. To me at least, this interpretation makes the stories of the games much richer and more nuanced.

My Favorite Things in Ocarina of Time

This is a small zine I made to express my appreciation for some of the more interesting things in Ocarina of Time using graphics and screenshots from the game itself. It’s eight pages long and 4.75″ x 4.75″ (roughly the size of a Nintendo 3DS box).

It took me about four hours spread out over two days to make this zine. On the first day, I spent two hours collecting screenshots and other graphic elements like text boxes and fonts. On the next day, I spent another two hours creating the front and back covers, laying out the pages, and writing the text. My previous zines took weeks to put together, so I wanted to challenge myself to make something short in a limited amount of time.

I also made this zine to have something small to sell for $1.00 at the DC Zinefest this summer. I sold almost all of my copies at the event, and I put the remaining copies in my shop on Etsy. I think it’s probably fair to say that there are a lot of people who love the Legend of Zelda games, and it’s been fun to use this zine as an excuse to meet and talk with other Zelda fans in person and online.

What the experience of making this zine taught me is that it wouldn’t be that difficult to make something like a fake game manual that looks fairly official. What this means is that, at my current Photoshop skill level, I could make something that looks almost exactly like the official game manual for Ocarina of Time but provides “instructions” for an entirely different version of the game. For example, I could make a manual for a game in which Princess Zelda is the protagonist or a game in which it’s the player’s goal to capture and tame various monsters. I could also (very easily) reframe Ocarina of Time as a dating sim. The possibilities are endless, really.

In the future, I think it would be fun to do a similar zine about my favorite things in The Wind Waker. It might be also cool to create a fake Wind Waker game manual written from the perspective of Ganondorf, who wants the hero to stop mucking around and bring him the Triforce already. I’m planning to start work on an actual book about The Wind Waker soon, and making these two zines might be a good way to keep the project exciting and interesting.