I love video game sewer levels! I understand that not many people share my fascination with creepy underground tunnels, so I wrote an article for Sidequest to share my appreciation of the hidden mysteries and strange beauty of video game sewers. Here’s an excerpt:
A common complaint regarding sewer levels holds that the uniformity of their twisting corridors acts as an excuse for developers to create a generic maze with a minimum of effort. If designed with creativity, however, slight variations in an otherwise uniform environment can have a heightened effect, especially if the design of the sewers subtly reflects the layout of the city above.
A perpetual rain falls on the ruined City of Tears in Hollow Knight, and this water flows into the Royal Waterways below. At the edges of the settlement, the sewer channels are falling apart and choked with debris. Directly under the city, however, the rainwater pools into gentle streams whose luminescence casts soft shadows of light onto the darkness of the tunnel walls.
You can read the full piece on Sidequest here:
https://sidequest.zone/2025/03/03/video-game-sewers/
