Tears of the Kingdom Leaks and Spoiler Culture

This past Sunday, someone on Reddit posted a link to a page-by-page series of photos of the (original Japanese) artbook that comes included with the special edition of Tears of the Kingdom. Since then, a lot of big-name fandom artists have been sharing public pledges that they won’t post any art that contains spoilers. I appreciate their stance, but I’d like to offer my own take – not on the spoilers themselves, but on the culture of corporate secrecy surrounding “spoilers.”

Before anything, I should admit that I looked at the leaked pages. They’re neat! There are a few new interesting character designs, but no story spoilers. The text is little more than design notes. “This clasp connects the two sides of her hairband,” that sort of thing.

I actually wasn’t all that impressed by the Tears of the Kingdom trailers, which make the game seem like a hot mess of heterogeneous elements that don’t fit together. That being said, some of the new character designs are really exciting! I’m not a fan of video game trailers to begin with, as they tend to target action-oriented fourteen-year-old boys. Meanwhile, the Tears of the Kingdom concept artwork is much more specific and interesting, and I think it invites a much broader and more diverse range of people who play games.

To put it bluntly: I didn’t like the trailers, but the leaked concept art sold me on this game.

I think it’s important to keep in mind that the refusal of media companies to put out nothing more than one or two teaser trailers in advance of a big release is a relatively recent practice. Before Disney bought Marvel in 2009, it was common to share all sorts of concept art, cast interviews, behind-the-scenes set photos, and so on. One of the most enjoyable aspects of being a video game fan in the 1990s and 2000s was checking out all the cool pre-release content in magazines and on official websites. In my experience, these little teaser “spoilers” aren’t going to diminish anyone’s enjoyment. Quite the opposite, in fact!

In addition, I think it’s important to put this leak into the context of Nintendo posting a major Direct video saying that they would open preorders for a special edition, only for the extremely limited stock to be almost instantaneously bought out by scalper bots, as Nintendo’s marketing people must have known it would be. Putting the $130 special edition aside, just a regular download of Tears of the Kingdom costs $70, which is quite hefty. I’m not inclined to take Nintendo’s side in any of this, nor am I amused by their weird Disneyesque attempts to create a kind of sacred space around a video game release to inspire “fear of missing out” anxieties.

Of course, I can understand the mindset of someone who wants to go into a game completely “unspoiled,” but you have to wonder. How good can a game (or movie) be if the entire experience of enjoying it would be ruined by knowing more about it?

My final reaction to the conversation surrounding this leak is rooted in my frustration with the prevailing culture of image-based social media. It makes sense for big-name professional artists with large followings to say that they’re not going to post “spoilers.” I understand that having an active online audience of tens of thousands of people necessitates certain precautions against discourse and harassment! Still, that experience is limited to a relatively tiny percentage of creatives.

The tail of social media interest in any given media release is a week at most. If you’re an artist with a low-to-mid-range following, and you can post your work within the first three to five days of a release, this translates to a difference between your post getting 3,000 notes and it getting maybe 300 if you’re lucky. If you’re an absolute amateur like me, this is a difference between getting 3,000 notes and maybe getting 30.

I can’t even begin to explain how intense the pressure to drop everything and produce work quickly is. Intense, and unpleasant. It’s disheartening to see work that was posted maybe two days earlier get an exponentially higher amount of positive feedback simply because of the timing of the post. Essentially: if you’re unable to produce quality work within a magic window, it can feel as though your work doesn’t matter.

( By the way, if your response is “you should create art for yourself,” please go sit in the corner and think about why an aspiring or early-career artist might need or appreciate support. )

Meanwhile, if an artist has more concept art and other development material to work with, they can take their time and create good work on their own schedule so that it’s ready to go when the magic window opens. Personally speaking, I think being able to enjoy the process of making art instead of operating on an unhinged crunch schedule is much healthier, much more sustainable, and a lot more fun.

So, all things considered, maybe being able to access a wider range of information about a game before it releases is kind of nice, actually.

The Museum of Hyrule

I was recently thinking about what a modern version of Hyrule would look like, and I was imagining how fun it would be for Link to encounter the Master Sword during a class trip to a museum. When I started sketching, however, what I ended up drawing is a reincarnation of Ganon seeing his crown from Ocarina of Time. The moment I wanted to capture is the calm immediately before a terrible storm.

Also, as someone who loves art and history, I tend to dislike museums, but that’s another story entirely.

The Best Witch of Her Generation

I’m excited to share another short story I wrote for Goddess Reborn, fanzine celebrating the female (and nonbinary!) characters of the Legend of Zelda series. You can download a free digital copy of the zine on Itchio (here), and you can read my full story on AO3 (here).

A Link Between Worlds is one of my favorite games in the Zelda series, mainly because I find the characters so charming. I’m especially fascinated by the figure of “someone who wants to be a hero but isn’t the fated Chosen One,” a character trope the series plays with but never fully explores. Groose from Skyward Sword is a good example, as is Ganondorf from The Wind Waker. There are several such characters in A Link Between Worlds, and Irene is my favorite.

Irene is the granddaughter of the Potion Witch, and she serves as the game’s fast-travel mechanic by flying Link around on her broom. She seems to be modeled half on Hermione Granger – she calls proudly herself “the best witch of her generation,” a play on Hermione’s famous epithet – and half on Kiki from Kiki’s Delivery Service. Like Hermione, Irene sees herself as a hero; but, like Kiki, her character arc involves her journey to understand and acknowledge her own specific set of talents.

What I wanted to capture was a moment of Irene’s life in which she’s happy and confident of herself as the protagonist of her own adventure. Irene understands that what she’s doing is just as important as Link’s quest, and she’s absolutely correct. Although the player may see Hyrule through Link’s eyes, the female characters who surround and support him are absolutely vital to Hyrule’s history.

While writing this short story, I wanted to get as close to the tone of “early-reader fiction” as I could. I’m not used to this style of writing, so it was a fun challenge. I was aided immensely by the story’s illustrator, Leh Latte. Leh helped me with the diction and rhythm, as well as with structure and balance. She also showed me what it means to work with page formatting in mind. Although the story itself is short and simple, it’s the product of a few good conversations during a collaboration between me, Leh, and Aven Wildsmith, the zine editor.

Leh and Aven are both fantastically talented and creative people who work in a variety of media. You can find links to all of Leh’s social media accounts on her Carrd (here). Aven’s website is (here), and you can find links to all their socials on Linktree (here). And again, Goddess Reborn is free to download on Itchio (here). There’s a lot of love on every page, and this zine is really something special.

Left Behind

This comic was drawn by Moonjelly Creations (@moonjellybeans on Twitter) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

I’m really interested in the relationship between Ganondorf and Tetra in The Wind Waker. While Link’s journey is full of light and laughter and discovery and growth, both Tetra and Ganondorf are associated with some fairly dark themes. They’re also literally in the dark in Hyrule Castle, which has lain dormant for centuries under the Great Sea. The Gothic creepiness of this scenario is fascinating, and I love how both Tetra and Ganondorf are painfully human even as they represent mythical forces that are much larger than themselves.

Video Games and Japan

This semester I’m teaching a class about The Wind Waker! I commissioned the artist Visi Herman (@visicolors on Instagram) to create the image above to use on promotional posters and flyers, which I hope to use to try to nudge the GMU Game Design program into crosslisting my “Video Games and Japan” course in the future. If you’re interested, I’ve posted a syllabus for this semester’s class here:

https://kathrynhemmann.files.wordpress.com/2019/01/japa-370-syllabus-spring-2019.pdf

Legend of Zelda Theories

During the past two years I’ve begun to present and publish academic papers on the Legend of Zelda series. During my research I’ve encountered a lot of fan speculation about the many mysteries of the expansive universe of the games. I ended up taking notes on some of the more common theories I’ve encountered, as well as some of the stranger headcanons formulated and shared by fans, and I’ve noticed that these theories tend to fall into six main categories:

Expository Theories
These theories aim to fill in a sizeable gap in the story of a specific game.
Example: The Gerudo became the Twili in Twilight Princess.

Continuity Theories
These theories attempt to impose a sense of order on the shared universe of the games.
Example: Breath of the Wild is set in the distant future of the Twilight Princess timeline.

Meta Theories
These theories offer a deep reading of the stories, characters, and themes of the games.
Example: Majora’s Mask is based on the five stages of grief.

Dark Theories
These theories go out of their way to hurt you by providing the darkest possible interpretation of a specific story element.
Example: Navi dies at the end of Ocarina of Time.

Fridge Horror Theories
These theories go beyond “dark theories” in that their only purpose is to keep you awake at night. Example: Link recovers his energy by eating the bloody raw hearts of the enemies he slays.

Crack
What are these theories, what are they even.
Example: Ganondorf and Princess Zelda are secretly dating.

I’m not going to try to organize the theories I’ve collected by this typology, however, because they’re all over the place. Some are silly, some are creepy, some are actually plausible, and some are genuinely bizarre. Like urban legends, these theories have been circulated by word of mouth on online message boards. Some of the oldest appeared on the forums of Something Awful and Albino Blacksheep, and the more recent spread by means of Reddit and Imgur. Essentially, wherever people get together to have conversations about video games, someone always has a Zelda theory to share. In no particular order, here are some of the theories that have caught my attention.

– Paya, Impa’s granddaughter in Breath of the Wild, is shy around Link because she doesn’t often get the chance to interact with people her own age. Almost every Sheikah teenager leaves to join the Yiga Clan, which is why there are so few young people in Kakariko Village and so many Yiga Footsoldiers.

– Groose from Skyward Sword is the ancestor of the Gerudo. He settled in the Lanayru Desert, which is filled with ancient and contemporary technology, because of his love of machines. It’s possible that Ganondorf is a reincarnation of Groose, which is why he was affected so strongly by Demise’s curse.

– Tetra’s pirate crew in The Wind Waker are all reincarnations of the royal aides whose group portrait hangs in Hyrule Castle. This means that Princess Zelda isn’t the only person whose soul is reborn in different eras of Hyrule’s history.

– Agitha in Twilight Princess is Zelda’s sister, which is why she calls herself a princess. Like other princesses of the Hyrulean royal line, she experienced visions of a coming calamity, and these visions were so overwhelming that she lost touch with reality. She had to leave the castle for her own protection, but she is still wealthy enough to reward the hero who appeared in her visions for catching golden bugs that resemble the insects plaguing the Spirits of Light.

– Because only one male is born every hundred years, the Gerudo in Ocarina of Time and Majora’s Mask reproduce through gynogenesis, which is similar to cloning. This explains the relative lack of phenotypic diversity among the Gerudo, as well as their comparatively large population. The pregnancies following unions with Hylian men result in more noticeable genetic permutations, including those resulting in the rare Gerudo males.

– Link died while protecting Zelda during the Great Calamity that occurred one hundred years before Breath of the Wild. The Shrine of Resurrection created an entirely new body to house his spirit, much like how Ganon attempted to fashion a body for itself using the ancient technology hidden within Hyrule Castle. This is why Link is so weak when he wakes up, and it’s also why he has so much trouble remembering the past.

– According to Hyrule Historia, the “Downfall Timeline” leading to the original 1986 The Legend of Zelda results from Link dying at some point during Ocarina of Time. The world of Termina in Majora’s Mask is a purgatory that Link’s soul moves through on its way to the afterlife. The four main dungeons and final set of dungeons on the moon are therefore meant to represent the five stages of grief (denial, anger, bargaining, depression, and acceptance). Everyone Link meets in Termina symbolizes an aspect of the trauma he experienced in Hyrule, and Link must help them in order to heal himself and pass on peacefully.

Super Mario Bros. 3, which Shigeru Miyamoto has said is a stage performance, is popular in Hyrule, which is why the Happy Mask Salesman in Majora’s Mask has a Mario mask on his backpack. The King of Hyrule in Ocarina of Time is a fan of the play, which is why there are paintings of Super Mario characters in his throne room.

– The Oocca in Twilight Princess, who live in the City in the Sky, are the descendants of the Loftwings in Skyward Sword. The differences in their appearance and level of sapience are due to a divinely facilitated evolution similar to the event that transformed the Zora into the Rito prior to The Wind Waker. There is a related theory that holds that the Rito are the descendants of the Oocca, who used their technology to alter their appearance in order to better acclimate to Hylian society after the existence of their city became widely known in Hyrule.

– Ghirahim, an anthropomorphic weapon who serves as the main antagonist of Skyward Sword, was created by Hylia, not Demise. Hylia knew that Demise would have to be unsealed in order to be defeated, so she created a copy of the Master Sword that would serve its own “master” by working to break the seal she placed on him. Unlike Fi, who remained in stasis while waiting for the chosen hero, Ghirahim gradually developed a personality, but his character became twisted by social isolation and his centuries-long failure to make progress on the task Hylia created him for, which could only be completed once her soul had been reborn.

– The people who were exiled from Hyrule and became the Twili in Twilight Princess were originally Sheikah, as demonstrated by the Sheikah-style eye motif on Midna’s crown and Zant’s throne. Another theory holds that the Twili are what became of Ganondorf’s followers who were imprisoned in the Arbiter’s Grounds.

– The Arbiter’s Grounds in Twilight Princess were built on the site of the Spirit Temple, the sacred site where the Gerudo in Ocarina of Time worshiped the Sand Goddess. The Hyrulean army destroyed the Spirit Temple during the war against Ganondorf and then made use of its ruins to build a concentration camp to house the Gerudo during a mass exile (or execution).

– There is a fourth piece of the Triforce, which is actually the Tetraforce. The fourth piece of the Tetraforce is the empty center of the Triforce, and it is depicted at the bottom of the original Hylian Shield (which the developers supposedly redesigned in response to this theory). The Triforce can be split into multiple parts (as demonstrated by its eightfold split in The Legend of Zelda), and it split into four parts in Ocarina of Time. There are two common theories about what happened to the “missing” piece. One is that it is shared by the Great Fairies, four of whom appear in Ocarina of Time and Majora’s Mask. The other is that it seals away the darkness in Link’s heart and gives it physical form, which manifests as the Dark Link who appears in the Water Temple.

– The Fierce Deity in Majora’s Mask is, as the eponymous villain says at the end of the game, “the real villain.” Majora gives the Fierce Deity’s Mask to Link in order to corrupt him, knowing that the mask will steal Link’s soul. The Link from Ocarina of Time appears to the Link in Twilight Princess in the form of a rotting corpse because he has been cursed by the Fierce Deity’s Mask and cannot die unless he is struck down by the Master Sword.

– Every episode in the Legend of Zelda series is a dream experienced by the Link who wakes up at the beginning of each successive game. The entire series is therefore a dream inside a dream inside a dream inside a dream (including Link’s Awakening and Majora’s Mask, which are canonically dreams).

– The Zelda series takes place in the same universe as the Silent Hill games. The Order, the evil doomsday cult that performs torture and human sacrifice in the town of Silent Hill, Maine, was originally a renegade faction of the Sheikah that was banished to another world like the Twili in Twilight Princess. The main basis for this theory is the similarity in the Satanic design motifs associated with the Order and with the Sheikah, which include staring eyes, magic circles, and bird-headed imps.

– Linkle, the “female Link” who is a minor playable character in Hyrule Warriors Legends, is the daughter of Tingle, the green bodysuit-clad creeper best known for causing unnecessary delays during the Triforce Quest at the end of The Wind Waker. This implies that Tingle somehow managed to breed. Congratulations! Now you can never unsee it. You’re welcome!