Ender Lilies: Quietus of the Knights

Ender Lilies: Quietus of the Knights is a fantasy-themed 2D adventure-platformer with moderate elements of horror and a moderately high level of difficulty. Unlike many modern Metroidvania games, there is nothing retro about the graphics. The backgrounds are gorgeous works of HD digital art filled with stunning details, and the characters and enemies are all beautifully animated. Both the combat and exploration are a lot of fun, and it’s a joy to move through this ruined world.

You play as a young unnamed priestess (referred to by the user interface as Lily) who wakes in the catacombs beneath a cathedral filled with monsters. You’re greeted by an adult knight (initially called “the Umbral Knight” but later revealed to be named Ferin) who accompanies Lily outside, where the landscape is dark and dripping with the water of a poisonous rain. Everything touched by the rain becomes “blighted,” or monstrous and undead. Lily has the ability to purify monsters by removing the blight from their bodies, thereby allowing them to die. Although the game has no quest-givers to explain what’s going on, it’s easy enough to make the assumption that Lily’s job is to find the source of the blight and purify it.   

Lily is a small child who is physically fragile, and she cannot defend herself on her own. Your attacks are therefore performed by the Umbral Knight, who is gradually joined by other spirits. The Umbral Knight performs a basic sword attack, but Lily meets spirits who can perform heavy attacks, ranged attacks, area-of-effect attacks, and so on. You can equip two sets of three spirits at a time and map them onto whatever buttons you wish in order to create different combos and skill sets appropriate to different bosses and exploration challenges. This is much less complicated that it sounds, and the Umbral Knight is strong and versatile enough to carry you through the game.

You can upgrade these spirits using different types of limited resources that you find through exploration. Aside from Lily, everyone in the world of the game is either dead or undead, and there is no “economy” to speak of – only the relics and resources that Lily can scavenge from corpses. Spirits are acquired by defeating boss monsters, many of which are optional and must also be found by exploration. I really love this system of fighting a powered-up version of a regular monster in order to acquire its abilities, especially since the player should already be familiar with these abilities from having faced a number of such creatures in combat.

The optional minibosses are tricky but fun, but the mandatory zone bosses are legitimately challenging. This challenge is mitigated by the game’s leveling system, in which defeating enemies gives Lily experience points that allow her to gain levels. Health and attack upgrades must be acquired elsewhere, but each new level grants Lily ever-so-slightly better defense and a tiny boost to the power of the Umbral Knight. There is always a save point right before a zone boss fight, as well as an enemy-dense screen on the other side of the save point that provides a good opportunity to level up if needed. The only real way to defeat these bosses is to learn their attack patterns while optimizing your own set of attacks, but the zone leading to each boss does a good job of teaching you the skills you need to survive.

You can also find various relics in the world that grant enhanced abilities, such as giving you more healing charges, increasing the amount healed with each charge, increasing your defense, strengthening certain types of attacks, and so on. In addition, you’ll find items that allow you to equip more relics, as well as items that permanently increase your health bar. Some of these items are hidden behind illusory walls, but these “secrets” are never unmarked, and the game teaches you how to read the environment fairly early on. If you pay attention and don’t mind an occasional bit of backtracking – which you’ll need to do anyway to find a path forward through the interconnected zones – you should be able to strengthen Lily just enough to keep going without having to grind for levels.

Ender Lilies is clearly inspired by Dark Souls and Hollow Knight. It’s not easy, but I would say it’s more “challenging” than “punishing.” The combat is a lot of fun, but the true emphasis is on exploration and paying close attention to the environment. Each screen of the game has its own unique design and artwork, meaning that you’ll be inspired to explore just to see what’s around the next corner. In addition, each relic and spirit and upgrade material you find is valuable, as is every zone boss spirit, all of which grant you an additional exploration ability. I found the gameplay loop of Ender Lilies to be extremely satisfying.

Given that everyone in the world of the game is dead, careful exploration also allows you to find bits and pieces of the story in the form of Fallout-style journals and missives that have been left lying around. Like the gameplay, the story is inspired by Dark Souls and Hollow Knight, and the overarching plot is similar – a morally ambiguous king has made a difficult choice involving arcane forces that were poorly understood by hubristic scientist-wizards. Ender Lilies adds a few interesting twists to this formula, especially towards the end, and the abject tragedy of what happened in this kingdom feels earned, narratively speaking.

What I love about the story is that every textual object you find has a distinct narrative voice. It goes without saying that the presentation of information is not linear, and it’s always a fun surprise to find something written by a blighted monster you encountered much earlier in the game. Some of these characters are much more important than others, but the gradual accumulation of their stories leads the player to the dawning realization that, despite the horror of the situation, the kingdom was filled with flawed but deeply human people who were doing the best they could.

It’s easy to dismiss Ender Lilies as “2D anime Dark Souls for casuals” at a glance, but I ended up being genuinely moved by the story and characters. The horror themes are expressed with creativity and style, and Ender Lilies is nothing if not atmospheric. In terms of gameplay, I think Ender Lilies may be a perfect Metroidvania, and the game features various ease-of-life concessions that help make it more accessible without diminishing the thrill or challenge of the gameplay.

And finally, I appreciate how the spirits Lily has purified hang out with you at save points. There’s nothing I love more than the image of a cute girl sitting amongst weathered ruins surrounded by grotesque monsters as rain falls in the background. That’s the good stuff right there.  

Momodora: Reverie Under The Moonlight

Momodora: Reverie Under The Moonlight is a 2D fantasy Metroidvania with adorable 16-bit pixel graphics and an emphasis on cute magical girls. It has an Easy Mode that’s genuinely chill, and it took me about seven hours to get 100% completion. Momodora features a lot of nods to the Dark Souls games in general and Bloodborne in particular, but I think a more accurate comparison (at least on Easy Mode) is the mellow Nintendo DS adventure-platformer Super Princess Peach.

I came to Momodora not knowing what to expect, and I was pleasantly surprised to find that it’s absolutely delightful. The game is relatively simple, but that’s okay, because it’s very good at what it does.

You play as Kaho, a cute girl wearing a white mage hood over a black miniskirt dress and thigh-high stockings. I get the feeling that her theme is supposed to be “sexy Shintō shrine maiden,” and she uses a giant red maple leaf as a sword. She also has a bow with unlimited arrows whose attack can be charged, an adorable dodge roll, and the ability to double-jump right out of the box. Her animations are lovely, and she’s a lot of fun.

Kaho is a silent protagonist, but what you pick up from other characters is that she’s come from abroad to talk to the Queen of Karst about a curse that has spread from the castle city into her small village. You begin the game on the border of a beautiful and vibrant 16-bit pixel forest before entering Karst, which is what the gothic Victorian city of Yharnam (from Bloodborne) would look like if it were rendered in Chrono Trigger style graphics. Whatever curse is threatening Kaho’s village has subsumed Karst in full force, and Kaho has to fight all manner of cute imps, cute witches, cute sorceresses, and cute devils, all of whom have colorful and interesting anime designs.  

Before you can go into Karst Castle proper, you need to find four seals that unlock its gate. This quest sends you into a maze of interconnected areas that include a flooded graveyard, an overgrown garden, a giant crematorium, and the rafters of a ruined cathedral. All of these areas are beautifully rendered and a joy to explore, and along the way Kaho meets a handful of cute NPCs and picks up a limited arsenal of items whose flavor text provides a hint of worldbuilding in classic Dark Souls fashion. Kaho gains a few more abilities – one in particular is a true blessing and a miracle on this earth, but I won’t spoil it – but Momodora sticks to its core gameplay and never gets too complicated.

In addition, you can find and collect 17 health upgrades, as well as 20 silver bugs to trade to a garden rabbit for prizes. About half of these collectables require minor exploration and backtracking, and the other half are hidden in ridiculous ways that I don’t think most players would be able to find without a walkthrough. Thankfully, if you’re playing on Easy Mode, it’s totally fine not to worry about the collectables you don’t find naturally.

You also pick up currency from defeated enemies that you can use to buy relics (which are essentially magic spells) from various merchants, but none of these items are necessary. Since Kaho doesn’t otherwise gain levels or become more powerful, I can imagine that some of the boss fights might be challenging and require a bit of an extra advantage, but this isn’t an issue in Easy Mode, in which Kaho begins the game with two powerful relics that will carry the player through the entire game.

In conclusion, Momodora is a chill and beautiful Metroidvania style action-exploration game that’s like Bloodborne for people who want to enjoy the gothic story and atmosphere without having to spend dozens of hours slamming their head against a wall to git gud. Also, since almost every character and enemy is a super cute magical girl or sexy adult witch-demon, I guess you could say that Momodora is like Bloodborne for lesbians.

I mean, Bloodborne itself is very much “Bloodborne for lesbians,” but you get what I’m saying.