List of Cozy Horror Games on Sidequest

To celebrate Halloween and everything autumn, Sidequest created a list of cozy horror games for people who enjoy the themes and aesthetics of spooky season but aren’t into jumpscares or explicitly ghoulish imagery. I love every game on this list, and I had a lot of fun writing about three favorites of my own. Here’s a set of excerpts:

Six Cats Under

Despite its grim premise, Six Cats Under is a chill game with cute pixel graphics and an ambient lo-fi soundtrack. Even watching a short playthrough on YouTube is relaxing.

What Remains of Edith Finch

This is the perfect Pacific Northwest Gothic setting for a haunted house story, but Edith’s former home is actually quite beautiful and charming. Adding to the game’s coziness is its comfortable two-hour playtime, as well its clearly signposted guidance along the critical path.

Night in the Woods

Although you’ll gradually uncover the town’s secrets during the days leading to and following Halloween, your main goal is to reconnect with old friends in dead malls and empty grocery store parking lots after spending your afternoons strolling through streets filled with gorgeous fall foliage.

I think it’s worth commenting on my criteria for what makes a game “cozy.”

Accessibility is a major factor. You should be able to play a cozy game at your own pace without having to worry about the anxiety of time limits or the frustration of losing progress. Another key element of cozy games is their ability to inspire a sense of comfort through visual presentation. “Cozy graphics” aren’t disposable Instagram aesthetics, but rather a commitment to a distinct visual style that feels hand-crafted and deliberate in its expression of the game’s themes.  

More than anything, a cozy game uses its relaxed vibes to create a safe space to ask meaningful questions that the player wouldn’t have the energy to engage with otherwise. Cozy games should be thought-provoking but casual, like a conversation with a friend in front of a fire.  “Cozy horror” isn’t an oxymoron, then, as cozy games are perfect for the long nights when you can bundle up, get comfortable, and take the time to study the shadows lurking in the darkness.

You can check out Sidequest’s full list of cozy horror games here:
https://sidequest.zone/2023/10/30/sidequests-favorite-cozy-horror-games-for-weenies/

List of Free Short Horror Games on Sidequest

I’m excited to share a project I’ve been working on for several months: an annotated list of ten retro horror games that are free to play on Itchio. I posted reviews of many of these games here on this blog over the summer, and I’m grateful to the amazing editors at Sidequest for allowing me to refine my thoughts and present everything in one article.

To me, one of the fun things about indie retro horror games is that many of them deliver their central idea with as much concision and impact as possible, allowing the player to become thoroughly spooked in one sitting. So that readers can get a decent idea of what to expect, I organized my list according to roughly how long each game takes to play.

If you’re interested, you can check out the article here:
https://sidequest.zone/2023/10/23/ten-short-horror-games-on-itchio/

I really enjoyed putting this list together, and I’m looking forward to making another one next year!

Essay about Evergrace on Sidequest

My summer replay of Elden Ring triggered memories of an obscure PlayStation 2 game from 2000 called Evergrace. When I went online to see if anyone else had made the connection between Elden Ring and Evergrace, I was surprised to find that I seem to be one of the few people who remember this game. I did some deep digging and ended up writing an essay for Sidequest about why Evergrace is a forgotten FromSoft classic worthy of critical attention. Here’s an except:

Even in this brief description of the setting of Evergrace, FromSoft fans will notice various seeds of worldbuilding that have since sprouted into more developed forms in later titles, from the Darksign marking the Chosen Undead player-character in Dark Souls to the queen imprisoned in the towering Erdtree in Elden Ring. As I read about Evergrace, I was fascinated by the earlier forms of signature FromSoft leitmotifs that appear in the game, just as I was intrigued by its challenging elements of gameplay that would later evolve into the characteristic trademark of the Soulslike genre of video games.

You can read the full essay on Sidequest here:
https://sidequest.zone/2023/09/25/evergrace-a-forgotten-fromsoft-classic/

I’d love to write a substantial academic article about Evergrace, but I’m hindered by the fact that I can’t actually play the game without investing in a desktop computer that can run a PlayStation 2 emulator. Hopefully this essay presents a strong argument for textual documentation of classic titles, as well as freely accessible video game archives.  

Review of Soul Void on Sidequest

I recently had the pleasure of writing a review of the Game Boy horror adventure game Soul Void for the online gaming magazine Sidequest. I love Soul Void, and I’d describe it as Undertale for people who love quirky adventures with elements of horror but hate bullet hell. Although the horror elements of Soul Void are quite gruesome, it’s accessible to players of all skill levels. The game is free to play on Itchio (here), but I’d recommend playing it on a Game Boy emulator like mGBA, which you can download (here). Here’s an excerpt from my review:

Soul Void is a dark fantasy Game Boy adventure game that takes about three hours to finish. Its story of a young woman navigating the perils of the underworld is intriguing and cathartic, and its art design makes incredible use of the eeriness of its retro pixel graphics. For anyone who enjoyed the characters and worldbuilding of Undertale, Soul Void offers a similarly offbeat odyssey of mystery and friendship illustrated with disturbing but brilliantly creative horror art.

You can read the full review here:
https://sidequest.zone/2023/08/21/review-soul-void-dives-deep-into-retro-body-horror/

I want to give a big shout-out to my editor, Maddi Butler, for helping me get my thoughts in order and work through some of the more interesting themes of this game. I’d also like to thank the Sidequest Editor in Chief, Melissa Brinks, for giving me an opportunity to write about Soul Void, and for allowing me to expand on my thoughts about this amazing game. For excellent writing and commentary on video games, you can follow Maddi on Bluesky (here) + Melissa on Twitter (here). If you’re in the mood for gorgeous horror art, you can follow Soul Void’s creator, Kabadura, on Twitter (here) and on Instagram (here).

Fishing Vacation Review on Sidequest

I’m excited to have published my first video game review for Sidequest! I had the opportunity to write about Fishing Vacation, a Game Boy horror adventure game from 2020 that was released for Nintendo Switch at the beginning of June. Here’s an excerpt from my review…

What intrigued me about Fishing Vacation wasn’t necessarily its atmosphere of creeping horror, but rather how its story provides a critical perspective on the fantasy of “getting away from everything to live in nature.” During the prologue, your friend jokes about having quit his job, but there’s a sense of unease to his cheerfulness that’s later reflected in his nightmares. I imagine that many people harassed by the pressures of a prolonged economic recession have experienced similar anxieties, and perhaps many of us have entertained a similar fantasy of dropping everything to disappear into the woods. Fishing Vacation forces the player to confront the unpleasant consequences of cutting oneself off from society.

You can read the full review on the Sidequest website here:
https://sidequest.zone/2023/06/19/review-fishing-vacation-dredges-up-unwholesome-summer-fun/

How The Wind Waker Navigated Fan Expectations

I’m excited to have published an essay titled “How Legend of Zelda: The Wind Waker Navigated Fan Expectations” on one of my favorite video game sites, Sidequest.

I’ve been studying fan interpretations of the Legend of Zelda games for about five years, but I’ve mainly focused on fancomics. In this essay, I finally ventured into the stormy territory of IGN forums in an attempt to understand why people disliked The Wind Waker when it came out twenty years ago. Here’s an excerpt from my essay:

For better or worse, gamers have grown up, and video games have developed as an artistic medium alongside us. In the case of The Wind Waker, the Legend of Zelda fandom has matured enough to appreciate the depth of the game’s story and design, as well as the unique character of its graphic style. Meanwhile, the challenge Tears of the Kingdom will face is that many of the younger players who embraced Breath of the Wild are now seven years older, and they expect the game’s sequel to reflect the seven years of cultural progression they experienced alongside gaming fandom on social media.

If you’re interested, the full piece is available to read online here:
https://sidequest.zone/2023/05/02/how-the-wind-waker-navigated-fan-expectations/