Red Trees by Caramel
Red Trees is a free nonviolent adventure story game made with RPG Maker in a style that emulates the Game Boy Color. It’s about a small village that might be haunted by ghosts in the woods, and it’s adorable.
The game is divided into three sections: the village’s residential area, its business center to the north, and the forest to the south. In order to progress from one area to another, you embark on an extended trading quest. For example, someone asks you to find their cat. To convince the cat to follow you, you need to feed it fish. In order to procure a fish, you need to give a can of worms to the person fishing at the local pond. The trading sequence isn’t strictly linear, but it’s not so complicated that you’d get lost or frustrated.
Red Trees isn’t a horror game by any means, but it gives me strong Omori vibes. (Although, having made that comparison, I should say that Red Trees was originally released in 2016, four years before Omori.) The music is relaxing, the character portraits are super cute, and the writing is wholesome with a touch of light humor reminiscent of Tumblr circa 2015. I especially love the menu screen’s character log, which collects short profiles of everyone you’ve met. The item portraits and descriptions are lovely as well.
Red Trees takes about an hour to complete, but this is mainly because of the game’s spatial layout. Your character can’t run, and the town is so spacious that it takes time to walk from place to place. This never becomes frustrating, but you may want to download the game so you can save your progress, step away, and come back later. Red Trees is extremely charming, and the experience of playing it is much more enjoyable if you take your time instead of rushing to finish it.
If you’re going to download Red Trees, you have the option of paying $2 to get an extra file folder of illustrations and a PDF booklet with annotated concept and development art. I highly recommend this extra material, but I’d also recommend not checking it out until you finish the game, as it spoils the ending. In fact, the bonus content functions almost like a separate postgame story, and it’s just as sweet and adorable as the game itself.