The Cruel King and the Great Hero

The Cruel King and the Great Hero was developed and published by Nippon Ichi Software, and it’s the spiritual successor to the studio’s 2018 title The Liar Princess and the Blind Prince. Just as The Liar Princess is a simplistic puzzle-platformer set apart by its distinctive manga art style, The Cruel King is a JRPG that’s so traditional it would probably be considered retro were it not so visually gorgeous and beautifully animated.  

When I say that The Cruel King is “traditional,” what I mean is that there are a lot of random encounters. The battles are turn-based and controlled solely through text menus. There’s a bit of strategy involved, but not much. Your character walks slowly, and there’s a not-insignificant amount of backtracking. If you suspect that you’ll find this frustrating, then The Cruel King probably isn’t for you.

If you’re looking for a more relaxed gameplay experience, however, The Cruel King is a delightful way to spend about 20 to 25 hours. Personally speaking, it took a few play sessions for me to readjust my expectations of how quickly the battles should progress, but I became hooked on the gameplay once I got used to the pace.

You play as Yuu, a young human girl who has been adopted by The Cruel Dragon King as his daughter. Every night before bed, the Dragon King tells the girl about her “real” father, a great hero who defeated an evil demon king. The girl wants to become a hero like her father, so the Dragon King decides to make her dream come true by coming up with little quests for her to undertake. These quests are in service to the various monsters who live in the Dragon King’s territory, and the girl becomes involved in a series of adorable sidequests.

Most of these sidequests are optional. Because the game isn’t difficult, the sidequest rewards aren’t strictly necessary. Rather, the real reward is the friendship you find along the way. In less cliché terms, the reward for playing the game is being able to experience more of the game.

The environment is not quite 2D and not quite isometric, and it reminds me a lot of the style of the Paper Mario games. There are no puzzles and no platforming, but your character gradually gains abilities that allow her to bypass environmental obstacles and thereby gain access to more of the map. Like most of the sidequests, exploration isn’t strictly necessary. Still, if you want to poke around a bit, the map screen is annotated in a way that’s easy to understand and keep track of, and there will never be any need to consult an online walkthrough. The player has access to a quest log that visually signposts the objectives for each quest, and you can instantly return to the central village hub whenever you wish.

Your adventuring party only has two characters at a time, Yuu and another character specific to each chapter of the game. This can occasionally cause difficulties when a group of enemies is designed to take advantage of an earlier companion’s special abilities, but most players will never experience anything beyond mild inconvenience. Your characters’ skill points are limited but naturally renew after each turn of battle, and it’s fun to play around with different skills and strategies without having to worry about conserving resources.  

The chill and low-stress gameplay allows the player to appreciate the most notable feature of The Cruel King, which is its gorgeous artwork. Playing the game feels like walking through the pages of a storybook, albeit one that’s beautifully animated. All of the characters and environments are hand-drawn, and each screen is filled with unique details. The illustrated bestiary that you can gradually complete as you find and defeat enemies is a treasure.

I’ve gotten used to ambient background noise in contemporary video games, so it was a treat to realize that each area of The Cruel King has its own theme music. I thought this music was nothing special at first, but over time I found that I enjoyed the fantasy flavor it adds to each section of the game. None of the character lines are voiced, but the actress who narrates the storybook-style cutscenes in Japanese gives a lovely performance (although you can silence her voice and fast-forward through these scenes if you like).

The translation is of uneven quality, but this didn’t bother me. Most of the dialog is cute and quirky but still feels natural, and many of the characters have distinctive ways of speaking that are fun without being annoying. The translation for the third-person narrative cutscenes tends to be a bit shaky, both in terms of style and grammar. I don’t think the errors were intentional (especially since the original Japanese text is relatively polished), but I still appreciate them, as the amateurish writing style made the storybook sections feel more intimate. It reminded me of Super Nintendo JRPGs, whose imperfect translations were a significant part of their charm.

Without spoiling anything, I think it’s fair to say that The Liar Princess and the Blind Prince was a horror game that got especially dark toward the end. The Cruel King and the Great Hero doesn’t have any nasty tricks up its sleeves, but the story ends up being much more interesting and nuanced than you might expect. If nothing else, you get to be friends with all sorts of monsters, and who doesn’t want a kind and supportive Dragon King for a dad?

The Liar Princess and the Blind Prince

The Liar Princess and the Blind Prince is a 2D puzzle platform game about two small children making their way through a creepy murder forest. Unlike similar games (such as Limbo, which jumps immediately to mind), The Liar Princess might best be described as an interactive storybook. The game’s emphasis is not so much on puzzles or platforming, but rather on using the conventions of gaming to help deepen the player’s connection with the characters as they travel through the story together.

This game was created by Nippon Ichi Software, which has developed a reputation for cute horror games with titles like Yomawari: Night Alone and A Rose in the Twilight. Still, I think The Liar Princess isn’t so much horror as it is dark fantasy, or fantasy with a few creepy elements and a touch of dark humor. There’s nothing explicitly violent or disturbing in the story or imagery, and the game itself is quite easy. I probably wouldn’t give this game to a young child, but playing it was a relaxing experience for me as an adult horror fan.

The plot and the gameplay go hand-in-hand, much like the eponymous princess and prince. The story has strong fairy tale elements, with a wolf asking a witch to turn her into a human so that she can save a prince. The prince’s misfortune is the wolf’s own doing, as she accidentally blinded him with her claws. The player’s goal is therefore to help the “princess” escort the prince to the forest witch to be cured before he discovers that she’s the wolf who blinded him. In her beast form, the wolf is powerful and impervious to attack, but she can only hold hands with the prince to guide him forward when she’s in her human form. The wolf can change forms at will, so the main challenge lies in positioning the prince in exactly the right way so that he can walk forward while remaining safe from harm.

The Liar Princess has five levels with four stages each, with a short prologue and a longer “final boss” level. (I’m using scare quotes because this final level is more of an obstacle course than an actual boss fight.) It’s relatively easy to figure out most of the puzzles through trial and error, and the death of either character usually only results in a small setback that generally involves the welcome reset of a specific puzzle. The game also gives the player the option to skip a stage after ten minutes if there’s a puzzle that’s just not clicking. Most of the actual fun of the gameplay involves searching each stage and taking calculated risks to find secret collectibles, which unlock pages of concept art and segments of the forest witch’s backstory. More than anything, The Liar Princess reminds me of the Metroidvania-lite feel of Super Princess Peach in that there’s no real sense of danger and failure is never punished.

The sort of people who complain about games being “too easy,” including no small number of professional reviewers, didn’t hesitate to make that complaint about The Liar Princess when it came out in English translation back in early 2019. The undemanding level of difficulty isn’t a deal-breaker for me personally, but I have to admit that the game isn’t without annoyances. There are a few number puzzles in the third level that are bizarrely tricky, for example, and sometimes it can be hard to tell whether you’re taking the incorrect approach to a puzzle or whether there’s been a glitch in the hitbox for a certain switch that isn’t triggering for some reason.

That being said, the main appeal of this game is visual, with its expressive characters and stylish backgrounds. (In fact, I might even go so far to say that The Liar Princess is perfect for people who love the visual design of Hollow Knight but don’t have the patience to deal with the gameplay.) The character designs are especially interesting and creative, from the weakest enemy in the first stage to the flower-eating “mole” creatures at the end of the game. Although the basic shape outlines are cute and simple, there’s always a fun twist somewhere – when the first mole creature opens its mouth, for instance, you are in for a treat. The game plays with its visual style to make all manner of (relatively gentle) jokes about how the prince doesn’t know that the characters he encounters are all people-eating monsters, and these jokes collectively raise questions about “blindness” and “monstrosity” that are subtle but engaging (and not in the least bit ableist).

My favorite part of the game is the wolf herself, who makes horrible decisions but is basically decent. Despite the fact that she is clearly lying in a way that hurts other people and herself, you can’t help but sympathize with her as her good intentions lead her increasingly astray. The development of the friendship between her and the prince is extremely cute, as is the way both characters smile when they’re holding hands. I’m also a fan of the unapologetically evil witch, and it’s worth seeking out the game’s collectibles in order to learn more about her story.

The Liar Princess and the Blind Prince isn’t a perfect game, and many people will probably think it’s too easy and too short. Playing it from start to finish took me about five hours, including the time I spent going back to earlier stages in order to pick up collectibles I missed and rewatch the cutscenes I unlocked. Despite a few frustrations with the gameplay mechanics, I loved The Liar Princess. I’m somewhat surprised that this game is considered to be a niche title, because it’s refreshingly accessible and a lot of fun. Although the most obvious comparison would seem to be something like Limbo, The Liar Princess actually feels much more like Journey – it’s a visually immersive and relatively chill game about loneliness and companionship that’s easy to dip into for fifteen minutes at a time when you want to relax and unwind.