Miaow: A Cat Zine

I’m excited to share a charmingly cozy and delightfully fluffy murder mystery story with Miaow: A Cat Zine. All proceeds from this digital zine will be donated to RAPS Cat Sanctuary, and preorders are open until September 5.

You can learn more about the zine and order a copy on their site here:
https://miaowzine.carrd.co/

The story I contributed to the zine, “Angus and Peaches Get Away with Murder,” is about two cats who do exactly what the title suggests, but it’s also about two pairs of humans – the two women who benefit from a wealthy man’s death, and the two freelance detectives who investigate the incident. As much as I appreciate lone-wolf genius criminals, I thought it would be fun to write a story in which every character conspires in the murder in some fashion.

The two nameless detectives are modeled on Sherlock Holmes and John Watson, whom I’ve brought forward into the twentieth century. Something I’ve always admired about Sherlock Holmes is his strong sense of compassion, which occasionally overrules his sense of justice. There are a number of cases (“A Scandal in Bohemia” is my favorite) in which he allows the person who committed a crime to get away with it if he believes this will be the best outcome. I really enjoyed writing the scene in this story where the Holmes character just kind of shrugs and says, “What are you going to do, try a cat for murder?”

What he doesn’t know is that Angus and Peaches are unrepentant fiends, and that they would happily get away with murder again. I love all cats on this earth, but I truly believe that this is the sort of creature they are. Cats are all tiny little devils, and that’s one of the many things I admire about them.

Review of Model Five Murder on Comics Beat

I really enjoyed Tan Juan Gee’s Model Five Murder, which was just published by Silver Sprocket. This graphic novella is an intriguing sci-fi noir mystery with stylish art that investigates the issues of AI, technology, and labor. I’m very lucky to have been able to write a review for Comics Beat. Here’s an excerpt…

Model Five Murder is a thematically rich murder mystery that plays with the question of whether concepts like “victim” and “murderer” have any meaning in a situation involving artificial life and artificial intelligence. If memories and consciousness can be transferred between bodies, is it murder to shoot an android? If androids are proprietary technology owned by a corporation, who has the legal right to make decisions about their bodies?

You can read the full review here:
https://www.comicsbeat.com/graphic-novel-review-model-five-murder/

Speed Dating for Ghosts

Originally released on Valentine’s Day in 2018, Speed Dating for Ghosts is a short and simple roleplaying visual novel (or rather, visual short story collection) in which you can date your choice of nine ghosts. The version currently available on Steam, on Switch, and on Itchio includes the “Go to Hell” expansion, which includes three more postgame ghosts to date and an epilogue in the form of a beach party in Hell.

You play as yourself. Presumably you are dead, and also a ghost. You have registered for a speed dating event that is, predictably, run by a ghost. At this event, you choose between three rooms, each of which contains three ghosts. You have two short conversations with each of the three ghosts. If a ghost likes you, you can go on a date with them. Thankfully, it’s not difficult to convince the ghosts to warm up to you, and you can go on a date with all of them without having to replay the initial conversations.

These “dates,” such as they are, involve helping each ghost take care of their unfinished business. Instead of romancing the ghosts, what you’re really trying to do is learn their stories. After you complete a date, you’re rewarded with more information about the ghost via a character sheet on the “Graveyard” page of the game’s main menu. Once you date the first nine ghosts, you’re given the option to visit Hell for postgame content.

The gameplay consists of choosing between dialog options and being friendly. The art is simple and stylized but manages to achieve a good balance of creepy and cute. The writing is wonderful.

For me, playing through one speed dating room + going on three dates took about 25 minutes. Technically, you can convince a ghost not to date you, but I don’t know why you’d do this. All of the dialog choices make sense, and I can’t imagine needing to use a walkthrough. The postgame content is a bit trickier, and two of the ghosts in Hell might require some extra effort to date. The third ghost in Hell is a dog, and you can pet him. I love him forever.

Aside from the ghost dog, I’m also a fan of Spooky Peter, the plague doctor ghost who’s been around for centuries and has found a vocation in frightening the living. If you agree to apprentice under him, he inducts you into one of the more arcane mysteries of the afterlife, and I appreciated the worldbuilding of his story. There are also two older ghosts (Vera and Gary) who were involved in murder mysteries, and both of their plot arcs are fantastic. One of these stories was so emotionally satisfying that it made me tear up a little, while the other thoroughly creeped me out.

Speed Dating for Ghosts is a fun collection of short stories tied together by an interesting framing device, and I enjoyed the two hours I spent with it. Based on the dry tone of its humor, I’d say that the game is aimed at a mature audience, but there’s nothing particularly grim or edgy or upsetting about it. The writing and art contain elements of horror, but they’re very mild. I didn’t know what to expect from Speed Dating for Ghosts, and I was surprised by how creative and clever it is. It’s always a pleasure to find a weird little game like this that uses the medium to craft a unique and engaging piece of storytelling.

What Should We Do With Your Body?

I contributed a story called “What Sadie Didn’t See” to What Should We Do With Your Body?, an original collaborative murder mystery zine that’s free to download on Itchio (here).

“What Sadie Didn’t See” is a story about the things people throw away. Sadie is the manager of a custodial agency in the isolated town of Rosewater, where the body of a young man named Gabriel has been discovered in an abandoned mining tunnel. Gabriel was the son of the wealthiest family in town, and Sadie’s agency services their manor, just as they handle many of the other notable buildings in town. It’s possible that Sadie may have an important clue concerning what happened to Gabriel, but she has a longstanding habit of remaining silent about what the town residents don’t want to be seen.

I worked for a custodial agency in Atlanta during my first two years of college, and Sadie is based on my manager, a cheerful but no-nonsense woman who liked to say that the most important element of the job is discretion. My manager was kind and supportive to everyone who worked with her, so it was important to me to establish Sadie as a respected member of her community with ties to just about everyone. Although Sadie’s decision at the end of the story may be questionable, I hope it makes sense to the reader why she values the wellbeing of the living and the dignity of the dead over the success of the ongoing police investigation into Gabriel’s disappearance and probable murder.

I’m honored that my story opens the zine, and I hope it provides an intriguing introduction to the town of Rosewater and the secrets of its inhabitants. I’m equally honored to have received a character illustration by ZombieGaby, as well as a story spot illustration by Taymets. The focus of the zine is on the stories told by the characters, but the pages are filled with gorgeous art and graphic design. If you’re a murder mystery fan, or perhaps a connoisseur of Stephen King style peculiar little towns, please consider checking out the What Should We Do With Your Body? zine.

🟠 You can download the zine for free on Itchio (here).
🟠 You can follow Vinegar Zines on Twitter (here).
🟠 You can follow ZombieGaby on Instagram (here).
🟠 You can follow Taymets on Twitter (here).