Retro Horror Games on Sidequest

My annual roundup of free-to-play retro horror games on Itch.io is now on Sidequest. There’s a gritty mix of fresh blood and decayed favorites in this year’s creepypixel harvest, from the recent haunted forest simulator Bloodbark to the Tumblr-favorite Flesh, Blood, & Concrete to the first game created by Deltarune artist Temmie Chang, Escaped Chasm.

You can check out the post here:
https://sidequest.zone/2025/10/15/retro-horror-games-on-itchio/

And there’s also my lists from October 2024 and October 2023, which are somehow even more liminal and retro.

I’m overjoyed to have commissioned a banner illustration from the shining Teller-of-Tragedies, who shares gorgeous and immersive dreamcore pixel art on Tumblr (here) and on Instagram (here).

Escaped Chasm

Escaped Chasm
https://tuyoki.itch.io/escaped-chasm

Escaped Chasm is a 25-minute dark fantasy adventure game created in RPG Maker with a mix of retro Game Boy graphics and anime-style cutscenes. Originally released in 2019, it’s the first stand-alone project of Temmie Chang, a longtime collaborator of Toby Fox who contributed character designs and graphics to Undertale and Deltarune.

You play as a young teenage “Lonely Girl” who doesn’t leave the house and lives vicariously through her dreams and art. Her parents appear to have gone missing, and she doesn’t know what to do. To make matters worse, she’s tired all the time, and a strange man has started appearing in her house.

Something is seriously wrong, and the Lonely Girl has four days to figure it out and escape. If leaving the house isn’t an option, where can she go? And how can she find the courage to leave?

Escaped Chasm is free to download, and the zip file contains an illustrated guide to the game’s four endings. I get the feeling that most players will probably see the good ending simply by playing the game naturally, but it’s nice to have grimdark alternatives. After unlocking the good ending, the player is able to enter and explore a bonus “developer’s room” that I love with all my heart. It’s fascinating to read Chang’s thoughts about making the game while checking out extra material that fills out a few gaps in the story.

Both Toby Fox and Temmie Chang were fans of and contributors to Homestuck, and it’s possible to see its influence on Escaped Chasm. It’s difficult to summarize Homestuck, but the webcomic begins as a story about four young teenagers who can’t leave their houses because they’re the last remaining survivors of a universe that’s unraveling around them. I get the sense that the Lonely Girl in Escaped Chasm is based on one of the four teenagers in Homestuck, Jade Harley, and it’s probably not a coincidence that she’s found herself in a remarkably similar situation.

Escaped Chasm is like a bridge between Homestuck and Deltarune in its theme of “using art and imagination to escape into another world,” but it’s also very much its own thing. I love Chang’s illustration style and narrative voice, and I admire how she pushes the boundaries of the medium to create a palpable sense of liminality and dread – and of catharsis and joy. Escaped Chasm is atmospheric horror with a (potentially) happy ending, and it’s idiosyncratic and self-indulgent in interesting ways that elevate it above the level of mere pastiche.

Escaped Chasm is a short test project made in preparation for Dweller’s Empty Path (on Itch.io here), a more extensive Game Boy style narrative adventure game. I really enjoyed Escaped Chasm, and I’m looking forward to jumping into Dweller’s Empty Path.

Blackout

Blackout
https://freshgames.itch.io/blackout

Blackout is a Halloween-themed point-and-click adventure game that you can play in your browser or download for free.

You play as a teenage witch who falls from the roof of a house while trying to snatch a feather from a crow. She loses her memory during her tumble to a second-floor balcony, and she’s surprised to find that the house is filled with corpses. The electricity seems to have been cut, and it’s too dark to see anything clearly. Your job as the player is to guide the witch through the haunted house and get the lights on so she can figure out what happened.  

Once the lights are back on, you’re free to explore the house a second time to see what’s actually going on. This is a super fun twist, and it’s what really sells the game for me. The tone completely shifts, and the ending is fantastic. I hope it doesn’t spoil the story to say that it’s just as much comedy as it is horror.  

Even though your character is in the dark, the game’s 16-bit pixel art is bright and colorful. Each room of the house is a pleasure to explore. There are enough points of interest to provide flavor, but the graphics are designed to help the important puzzle pieces stand out. The puzzles are mostly self-explanatory – use the footstool to reach the key on the shelf, etc. – but some are silly and surprising. The writing in this game is just as charming as the art, and I really enjoyed the time I spent in this weird little house.

Blackout probably takes twenty minutes to play if you know what you’re doing. Since there’s not much guidance, I got stuck a few times, and it took me about 45 minutes to finish the game. I’m grateful to ( this ) short video walkthrough on YouTube for helping me figure out the endgame puzzle, which is very clever but only makes sense in retrospect once the lights are back on.

Don’t Let Her In

Don’t Let Her In
https://flowerstudio.itch.io/dont-let-her-in

Don’t Let Her In is a free ten-minute horror game that you can play on a Game Boy Color emulator (such as mGBA) or directly in your browser on Itch.io.

You play as a teenager who hasn’t set foot outside the house in several weeks. Their father left a note on the kitchen table with a simple warning: Don’t let her in. As the player, you move through the house while interacting with various objects. You have one job, but you won’t be able to keep yourself safe forever.

Alternatively, you can ignore your father’s warning and invite the creepy woman inside the house as soon as she knocks on the kitchen window. This also leads to a satisfying story, although I’d recommend playing the game straight the first time around. The slow lead to the twist ending is wonderful, and having already experienced this twist makes the second ending much more satisfying.

The game’s graphics are simple but effective, and you might be surprised by how much body horror a few pixels can generate. The subtle worldbuilding is quite intriguing as well. There’s no good ending to this story, and its tone is bleak – there’s no irony or campiness, just horror. Don’t Let Her In may be short, but it’s remarkably effective at creating an atmosphere of loneliness and dread.

NextDoor

NextDoor
https://broelbrak.itch.io/nextdoor

NextDoor is a spooky 2D interactive story game based on one of Junji Itō’s short horror manga. It’s free to download or play in your browser, and it takes about ten to fifteen minutes to read.

You play as a college student living in a rundown apartment building. The student is unable to concentrate because of the loud music blaring in the apartment above hers, so she finally snaps and goes to complain. The upstairs tenant is an asshole who refuses to turn down his stereo because his next-door neighbor has never said a word to him about the noise. If you can convince his neighbor to complain, the manchild gripes, perhaps he might listen to what you have to say.

The problem is that the next-door neighbors are decidedly unfriendly. Another tenant in the building says that there’s actually a group of women in that apartment, but they’re very quiet, and no one has ever spoken with them. Perhaps it’s not the best idea to attract their attention…

Despite its limited scope, the environment design of NextDoor is nicely done and more than sufficiently creepy. Ironically, the music is quite good, and the sound design is better. The character animations are a pleasure to watch, especially when the player gets to see more of the mysterious next-door neighbor.

“The Lady Next Door” is from Junji Itō’s collection Mimi’s Tales of Terror, and it’s a fun play on a category of Japanese urban legends that take the form of “here’s some weird shit I saw in a Shōwa-era (built before the 1990s) apartment building.” Itō transforms the tropes of these non sequitur “weird shit I saw” stories into a cautionary tale, and it’s delightfully cathartic to witness the unnecessarily harsh punishment of the transgressor. Because seriously, fuck that guy.

NextDoor’s adaptation of this manga is interesting in that it configures the college student as the transgressor. By association, you the player are the transgressor as well, and it’s fun to push the college student forward into increasingly bad decisions. She doesn’t die, but she most definitely sees some weird shit.

There’s one (very mild) jumpscare in the game, and it’s a cameo from my favorite Junji Itō manga, Junji Ito’s Cat Diary: Yon & Mu. Yon & Mu is exactly what you would expect from a cute autobio pet manga drawn by Junji Itō, and it’s marvelous. It’s always a pleasure to have an unexpected encounter with one of these adorable hellbeasts.

Last Train Home

Last Train Home
https://hby.itch.io/last-train-home

Last Train Home is a short and spooky creepypasta story game. It’s free to play in your browser, and it takes about five minutes to complete. You play as a salaryman who finds himself on a near-deserted commuter train in the dead of night.

The first half of the game is set in three train cars and the two walkways between them, each of which is occupied. With the doors at either end locked, you move between the three cars and talk with their occupants, befriending them by completing small tasks.

This is all well and good until the lights go off, at which point you’re left to fend for yourself in the darkness with nothing more than a cigarette lighter and the eerie flashes from outside the windows to illuminate your path forward. Where is this train going, and how do you get off?

Just as the United States is home to countless urban legends surrounding cars, from vanishing hitchhikers to cursed highway rest areas, there are all sorts of urban legends about commuter trains in Japan and South Korea. “The last train” is a common motif in cautionary tales warning midnight passengers against accidentally boarding the wrong train or even, heaven forbid, falling asleep and missing your stop as the train continues hurtling into the night.

In contrast to the pristine coziness of trains in East Asia, there’s a New York style grunginess to the cars in Last Train Home that renders the environment unsettling and uncanny. The lighting and sound design are nicely creepy as well. There’s not a lot of text, but each line manages to be subtly unpleasant. There are no jumpscares, just a pervasive atmosphere of creeping dread. The catharsis at the end of the story is lovely, but you’ll definitely have second thoughts about running to catch the last train after playing this game. 

A Man Outside

A Man Outside
https://litrouke.itch.io/a-man-outside

A Man Outside is a short vocabulary quiz game. This twist is that, while you play, a creepy shadow man watches you from outside your bedroom window. You’re tasked with doing three sets of ten vocab cards as spooky ambient sounds play in the background, and you can look out of the window at any time to see if the man has gotten closer. Between quiz sets, you can text a friend to update them on the situation.

I hope it doesn’t spoil this game to say that there are no jumpscares. The vocabulary gets progressively creepier, though, and there are fun distortions in the quiz interface. The vocab game itself is quite good, even without the added attraction of the creepy man. Necrophagy is my new favorite word.

Based on what I’ve seen in YouTube playthroughs, your vocab score doesn’t matter, and the choices you make in the text conversations simply add a bit of extra flavor. In order to get the true ending of the game, you have to play it from start to finish three times. There are three different vocab difficulty levels, so I suppose that adds a bit of replay value. Each run only takes about seven or eight minutes, but I don’t think the second or third ending is anything special. The alternate endings are nice bonuses for vocab flash card enthusiasts who want to try every difficulty level, but the first ending is perfect.

As an aside, as someone with ADHD, I often have to pretend that someone is watching me in order to get past executive dysfunction. I used to “have someone watch me” by going to coffee shops, but that only worked in Tokyo and Washington DC, which are beautiful and walkable and filled with cafés. Philadelphia has many charms, but it’s not that sort of city. Now, if I’m having trouble sending emails or whatever, I have to conjure an amorphous imaginary person who’s sitting in the room with me just out of eyesight like some sort of sleep paralysis demon.

So, for me, playing A Man Outside was kind of comforting. Cozy, even. Honestly, this might actually be a decent way to study vocab.

One Hell of a Maid

One Hell of a Maid
https://bun-tired.itch.io/one-hell-of-a-maid

One Hell of a Maid is a free, ten-minute RPG Maker horror game about a young man who has been dispatched on his first assignment for an at-home maid service. Unfortunately, the apartment he’s been contracted to clean belongs to a group of cultists. Using a handy set of cleaning tools, you follow the handsome maid as he cleanses the apartment of blood on the floor, eldritch horrors in the bathtub, and coffee stains on the couch.

The apartment has three rooms, and each of them has a (very) mild jumpscare. I love the monster design, and I also love the poor maid’s no-nonsense attitude regarding the horrors he encounters. This was the only job he could get, apparently, so he might as well do it. It’s unclear why he has to wear a frilly maid’s outfit, but it’s probably best not to think about that too hard. 

The ending of the game is very sweet. When the cultists finally come home, they are adorable. The gameplay in One Hell of a Maid is minimal, but the art and writing do a lot of heavy lifting. Just like the maid himself, bless his heart.

One Hell of a Maid is not for everyone, but…

Actually who am I kidding. The appeal of this game is universal. What a fun and tasty snack.

Melissa

Melissa
https://cattrigger.itch.io/melissa-heart

Melissa is a free-to-play retro horror visual novel about a rudimentary dating game on an old library computer. If you’re okay with dying quickly, it takes about seven minutes to play, but you can add a few more minutes by trying to stay alive for longer. The game has an easily accessible save system, so you can restart at every dialogue choice to see what happens when you beg for mercy. Good luck!

Melissa reminds me of the best parts of Doki Doki Literature Club without the need to scroll through an hour of cutesy school shenanigans. The initial dating game is exactly the sort of thing you’d find on a floppy disc next to Oregon Trail, and both the graphics and the sound design feel nicely textured and deliciously crunchy. The writing gets in and gets the job done, and the twist is a lot of fun.

The developer made a sequel called Morris
https://cattrigger.itch.io/morris-heart

…that is significantly longer (about 25-30 minutes) and also very good. The retro nostalgia appeal is amplified by the occasional internet dial-up sounds, and at certain points the game asks you to print things out on the library’s public printer, which makes adorable dinosaur noises. Aside from the eponymous Morris, the story featured two additional characters, both of whom are delightfully unhinged. In the comments on the game’s page on Itch.io, a few people said that they’d happily date the evil older woman, and honestly? Same.

It amuses me that Melissa and Morris are both named after famous computer viruses. If you’re interested, I recommend checking out these two bizarre FBI pages, if only for their top-notch banner graphics:

The Melissa Virus
https://www.fbi.gov/news/stories/melissa-virus-20th-anniversary-032519

The Morris Worm
https://www.fbi.gov/news/stories/morris-worm-30-years-since-first-major-attack-on-internet-110218

Anyway, it seems like the developer is making a full Date Time trilogy for release on Steam, and I’m intrigued by the work they’ve posted so far. It’s interesting to think that this universe of cursed retro dating games is informed by its own system of deep lore, and I’m always here for monster computer viruses who are down to smooch.

List of Free Short Horror Games on Sidequest

I’m excited to share a project I’ve been working on for several months: an annotated list of ten retro horror games that are free to play on Itchio. I posted reviews of many of these games here on this blog over the summer, and I’m grateful to the amazing editors at Sidequest for allowing me to refine my thoughts and present everything in one article.

To me, one of the fun things about indie retro horror games is that many of them deliver their central idea with as much concision and impact as possible, allowing the player to become thoroughly spooked in one sitting. So that readers can get a decent idea of what to expect, I organized my list according to roughly how long each game takes to play.

If you’re interested, you can check out the article here:
https://sidequest.zone/2023/10/23/ten-short-horror-games-on-itchio/

I really enjoyed putting this list together, and I’m looking forward to making another one next year!