The Mist

The Mist
https://yliader.itch.io/the-mist

The Mist is a Game Boy horror adventure game based on Cthulhu mythos and inspired by the 2019 movie The Lighthouse. Despite only consisting of about twenty side-scrolling screens, it’s an intricate game that takes around 40 to 45 minutes to finish.

You play as an old man sent to maintain an isolated lighthouse for two months. Your job is simple: keep the light at the top of the tower going, maintain the chapel, and don’t try to look for the body of the previous lighthouse keeper.

This potential gameplay loop is quickly interrupted when your character starts having strange dreams involving a sea monster calling him “son” and asking him to return to the ocean. Your character’s dreams become progressively stranger, and what you end up doing is completely neglecting the lighthouse as you poke around the tower to satisfy his curiosity.

About halfway through the game, you begin to navigate dream sequences as well as the waking world, and these dreams are a lot of fun. There are no jumpscares in the dreams, but there are a few (excellent) monster animations that you’re forced to watch become progressively more disturbing. In addition to the in-game cutscenes, there are about two dozen illustrations for longer conversations and reading passages. The pixel art in this game is wonderful, especially given the graphic limitations.

The Mist includes a few puzzle sequences, but these sequences mainly consist of figuring out what you need to do next. Given that your range of motion is limited, these “puzzles” can be solved by process of elimination. There’s one puzzle about thirty minutes into the game that might be a little frustrating, but the creator has embedded a full playthrough video in the game’s page on Itchio if you get stuck.

The creator of The Mist is French, which means two things. First, their English is a little off, but it’s off in a way that makes sense in French and is still completely comprehensible to English speakers. Second, their concept of Christianity is extremely Catholic, and it was amusing to me to imagine a grizzled New Englander consecrating an altar with wine and praying to various saints. It’s always interesting to see how other cultures interpret the Cthulhu mythos, and I unironically loved this.

The Mist loses its footing for a bit in the middle – especially around the puzzle I mentioned earlier – but it’s a neat piece of storytelling that creates an immersive environment at a slow but steady pace. Even if you’re not a Lovecraft fan, The Mist is an interesting and atmospheric game about slowly losing your mind on the fragile shell of land suspended above the massive horrors of the watery depths.

A Monstrous Little Mermaid Story

I’m honored to have an essay in one of my favorite online magazines, Cosmic Double. “A Monstrous Little Mermaid Story” is about how I discovered the joy of queer transformations in HP Lovecraft’s “The Shadow over Innsmouth.”

“A Monstrous Little Mermaid Story” is free to read on the Cosmic Double website here:
https://cosmicdouble.com/2023/01/08/a-monstrous-little-mermaid-story/

I originally created this essay as something of a writer’s statement for a short story called “Don’t Eat the Fish.” The story is about the uncanny space at the intersection of queerness, disability, and economic precarity, but I also think it stands on its own as an unsettling work of body horror. I workshopped this story for years as I slowly developed my skills, and I worked hard to polish the narrative voice and sharpen the genre effectiveness while also being as honest as I could about the nuances of my own personal experience.

I generally try to keep overt identity politics out of my writing, which isn’t a value statement as much as it is a personal preference. It’s not as though my stories aren’t informed by my identity or social environment. Rather, both my identity and my environment constantly shift and change, and my stories generally aren’t about myself to begin with. Still, because this particular story was so strongly informed by my positionality, I spent more than a year submitting it a series of literary magazines dedicated to raising the voices of queer, disabled, and economically precarious writers.

Unfortunately, every single magazine I submitted the story to was like, “Oh damn, that’s truly upsetting, and this story is not Positive Queer Representation™ enough.” Usually, when I have a story rejected, I’m lucky enough to get a personal note from an editor along the lines of, “This isn’t a good fit for us right now, but we all enjoyed this piece and would love to see more work from you in the future.” With this story, the response was inevitably: NO.

I therefore wrote this essay as a way of processing what my story and its literary influences meant to me. I’ve long since accepted that the story itself will never be published, but I’m truly grateful to Cosmic Double for being willing to publish an essay that may not be Positive Queer Representation™ but still attempts to represent what I believe is a very real aspect of nonbinary (and trans!) queer identity. That takes courage, and the essays I’ve been reading on the site led me to believe that the editors are open to an earnest investigation of what it means to feel “monstrous.” If you’re interested in well-crafted essays from unexpected points of view, please check them out!