Review of The Corus Wave on Comics Beat

I really enjoyed writing a review of Karenza Sparks’s debut graphic novel, The Corus Wave, for Comics Beat.

The Corus Wave is a cozy science mystery about a grad student who inadvertently tumbles down a research rabbit hole while writing her thesis about an unusual (and potentially supernatural) fossil. The story quickly becomes a low-stakes Da Vinci Code adventure with a lot of local color borrowed from the artist’s home in Cornwall, and it’s super charming. I really love this book.

Here’s an excerpt from my review:

The Corus Wave is a celebration of the joys of research. The hunt for Corus’ manuscripts begins with a footnote that becomes a rabbit hole, but the story evolves in a more practical direction as the two students find friendship and support in a scholarly community. Their fieldwork provides opportunities to appreciate the human stories behind a built environment whose unique design flourishes might otherwise be taken for granted. The Corus Wave is about going offline and touching grass, the pleasure of which is conveyed through gentle and attractive art that presents lively and expressive characters navigating interior spaces that only reveal their secrets under close observation.

You can read the full review on Comics Beat here:
https://www.comicsbeat.com/graphic-novel-review-the-corus-wave/

Review of Witchcraft on Comics Beat

My most recent review for Comics Beat is about Witchcraft, a graphic novel by Sole Otero, an internationally famous Argentinian comic artist whose style has developed in a cool and unique way during the past decade. Witchcraft is a massive book, but it’s an incredible page turner. The writing is brilliant, and the art is both extremely stylized and exactly what it needs to be to tell the story, a gothic cautionary tale that jumps between the present day and various periods in the history of Buenos Aires. And the story is indeed about witches and magic and power. This book is so goddamn good, and I feel very honored to have been able to write about it. Here’s an excerpt:

Witchcraft is primarily set in Buenos Aires, and the narrative jumps between historical periods when the witches were active and the present day, when the gender politics of their activities are far more complicated. It would be easy to see the witches as feminist saviors as they run women’s clinics and shelter members of the local indigenous population, but their benevolence is called into question by the nature of their magic, which requires the victimization of men and the silent complicity of their fellow women. Instead of a feminist message, what Witchcraft offers is a fast-paced and high-stakes story about cycles of abuse and the human cost of the sacrifices necessary for the marginalized to survive.

You can read the full review on Comics Beat here:
https://www.comicsbeat.com/graphic-novel-review-witchcraft/

Review of Hero Cave on Comics Beat

My review of Hero Cave, a dark fantasy comedy, was recently published on Comics Beat (here). This graphic novella is only about fifty pages long, but it’s surprisingly powerful and cathartic. Here’s an excerpt from my review…

It’s easy to look down on NPCs, the “non-player characters” who seem shallow and uninteresting when compared to the protagonists. It’s not so easy to realize that, in certain aspects of your life, you’re not much better than an NPC yourself. In Player vs. Monster: The Making and Breaking of Video Game Monstrosity, Jaroslav Ŝvelch explains how the construction of monsters in Dungeons & Dragons reflects the concerns of the white-collar managerial class. To the dungeon master, even a creature as miraculous as a walking skeleton is little more than a series of numbers to be entered into a spreadsheet. Given how frequently we’re all reduced to data points — by social media algorithms, by insurance companies, and certainly by employers — perhaps it’s worthwhile to extend a bit of sympathy to a low-level skeleton.

You can read the full review on Comics Beat here:
https://www.comicsbeat.com/graphic-novel-review-hero-cave/

As an aside, Hero Cave features a type of nonbinary representation that I love to see. Waifishly thin models with stylishly androgynous faces are all well and good, but it’s frustrating that only attractive and nonthreatening “childlike” body types are commonly understood as being nonbinary. I believe we should have a bit more range in our representation, while also not limiting ourselves to conventional notions of “humanity.”

Why, for example, does a cartoon skeleton need to fit into a binary notion of gender? Also, if a character is an undead eldritch monstrosity, it’s silly to think that their nonbinary gender identity is the most interesting thing about them. Hero Cave demonstrates a refreshing lack of concern for the gender of its skeleton protagonist, but that doesn’t preclude the possibility of queer sexuality serving as an escape from the restrictive confines of hellworld capitalism. I didn’t want to get into this aspect of the book in my review, but it’s brilliant, and it means a lot of me personally.

Review of Bramble on Comics Beat

My review of Hollow Press’s newest publication, Bramble, was posted on Comics Beat!

Hollow Press is an Italian micropress that publishes strategy guides for dark fantasy adventure games that don’t exist. Their most well-known book is Vermis (which I wrote about here), but I think Bramble is probably more accessible to a wider readership. It’s very weird and creative, and the art style is a lot of fun. Here’s an excerpt from my review…

Bramble is a worthy successor to Vermis, and the book proudly stands on its own as an accessible introduction to the emerging genre of original strategy guides. Its story is driven by the forward momentum of a traditional graphic novel and augmented by the intriguingly fragmented worldbuilding presented by digital RPGs. As a physical object, Bramble also suggests the nostalgic mystery of forgotten media, and the reader can easily imagine coming across this book hidden in the back of a closet or buried at the bottom of a box at a flea market. 

You can read the full review on Comics Beat here:
https://www.comicsbeat.com/graphic-novel-review-bramble/

Review of The Skin You’re In on The Beat

I’m excited to have published my first review on The Comics Beat, and I’m honored that I got to write about The Skin You’re In, a handsome hardcover collection of queer horror comics drawn by Ashley Robin Franklin and published by Silver Sprocket. Here’s an excerpt of my review:

Each of the seven stories in The Skin You’re In is eerily beautiful and unnerving. Even as Franklin’s queer and female characters exist in a world that doesn’t perceive their humanity as normative, these stories provide a visceral reminder that there’s nothing “normal” about being a human on a planet that hosts a vast array of organisms.

You can read the full piece on The Beat here:
https://www.comicsbeat.com/graphic-novel-review-the-skin-youre-in-pushes-the-uncanny-boundaries-of-humanity/