Strange Tales and Modern Legends

My zine Strange Tales and Modern Legends collects three illustrated short stories based on demonic Japanese folklore.

When I was an undergrad, I had the honor of taking a class called “Demonic Women in Japanese Fiction” with a professor I truly admire. This course was a foundational experience, and I ended up writing a lengthy senior thesis with the same title. The project served as an introduction to literary theory and feminist thought; but, more than anything, I really enjoyed stories about women behaving badly.

I taught my own “Demonic Women” class at the University of Pennsylvania for the first time in Spring 2024, and it was a resounding success. Everyone in this class was just as fascinated by the stories as I was, which was a minor miracle. In all fairness – demonic women are a lot of fun.

Though I teach and publish (and blog) about Japanese literature, and though I’ve spent a significant amount of time living in and around Tokyo, I generally don’t write original fiction set in Japan. Still, I love demonic folklore so much that I couldn’t help but be inspired by the literature in my “Demonic Women” class. I therefore put together a short zine that collects two previously published stories and one original piece of flash fiction, and I commissioned a coven of talented artists to create illustrations.

In the zine’s opening story, “The Smile of a Mountain Demon,” a 21st century yamauba entraps a YouTube influencer with Buddhist pretensions by using Airbnb and the language of New Age spirituality. The young man is looking for a scenic “spiritual retreat” to use as a source of content, and the yamauba is looking for a tasty snack. I was inspired by the medieval Adachigahara folktales in which a cunning yamauba entraps a less-than-devout Buddhist priest, as well as Minako Ohba’s beautiful and heartbreaking short story “The Smile of a Mountain Witch.”

The zine’s main story, “The Kumo Diary,” is set in the Meiji period, the era of Japan’s industrial revolution. As Japan established itself as a nation that could compete with Western powers, its intelligentsia were motivated to create a unified sense of “Japanese culture.” Scholars were therefore tasked with making The Tale of Genji a respectable classic to be held in esteem by a modern nation. While I was studying the history of The Tale of Genji, I couldn’t help but wonder about all the apocryphal chapters that never made it into the canonical version, and I created a few fragments of a medieval text to be discovered by a reader who dwells in the shadows cast by the light of modernity.

The final story, “Hanahaki,” is about a neglected cat who vows revenge on the small child that has monopolized his beloved human’s attention. The title comes from a trope in underground manga and fancomics of the late 2000s and early 2010s. In these stories, someone suffering from unrequited love painfully coughs up (haki) delicate flower petals (hana) in lieu of the words they can’t say. The cat in this story is unable to communicate in human language, but he still finds a way to make his displeasure clear. If nothing else, the child must go.

Strange Tales and Modern Legends explores themes that have fascinated me for years, specifically the intersections of folklore, feminism, and the unruly joy of problematic characters. I hope readers find these stories as delightfully unsettling as I did when I wrote them.

If you’re interested, you can order a paper copy of the zine from Etsy or download a free digital version from Itch.io.

👹 https://digitalterrarium.itch.io/strange-tales
👹 https://www.etsy.com/listing/4299187840/strange-tales-horror-fiction-zine

The art at the top of this post, which is one of the illustrations featured in the zine, was created by Le Soldat Mort, a dark fantasy artist who shares their work on Bluesky (here) and on Instagram (here).

Spirit Hunter: NG

Spirit Hunter: NG is a 2018 visual horror novel about the urban legends that come out after dark in a sleepy Tokyo suburb. You play as Akira Kijima, a 17-year-old delinquent whose young cousin has been captured by a spirit named Kakuya. Kakuya challenges Akira to a game, promising that she will return his cousin if he manages to confront a series of monsters local to the neighborhood of Kissouji.

The overarching story of Kakuya’s game is somewhat silly, as are the protagonist and supporting characters. The stars of the game are the urban legends that form the core of each of the seven chapters. As far as I can tell, these urban legends are all original, and it’s a lot of fun to slowly gather the details of the stories. The monster artwork is very creative and very gruesome, while the scenes depicting the monsters’ victims are horrible, explicit, and intense. There are no jump scares, but I was genuinely shocked by some of the deaths.

The gameplay is simple. You investigate your environment by shining your flashlight on objects embedded in the background artwork, and you collect various odds and ends that you use to solve simple puzzles. You’ll occasionally find yourself in life-or-death encounters with monsters who want to kill you, as well as overzealous police who will end your adventure early by arresting you. During these encounters, you’re presented with a timed series of dialog choices, and you’ll receive an instant “game over” if you select incorrectly.

Unfortunately, you can only save at certain points, meaning that you may have to replay an entire extended encounter sequence if you mess up. It’s possible to speed through previously read text, but I became so frustrated by an early-game confrontation that I started using a walkthrough to help make the gameplay a bit smoother. Although most of the puzzles and dialog choices are self-explanatory, others can feel entirely random. Still, if you don’t mind consulting a walkthrough before you play through the monster encounter sequences, the story flows smoothly, and the exploration elements are enjoyable and fairly intuitive.  

NG has “good,” “bad,” and “normal” endings based on whether you treat the monsters with violence or compassion. Other than that, there don’t seem to be any branching paths, and your choices don’t have anything more than minor cosmetic effects on the story. You can raise the level of affection that the named NPCs feel toward you, but this doesn’t seem to affect anything other than a few throwaway lines of dialog.

The game also includes a few sidequests that involve solving simple riddles to find D-Cards, trading cards that contain information on bonus urban legends with marginal connections to the main plot. These sidequests give the player an opportunity to explore the environment with a greater attention to detail, and the cards showcase some of the most interesting writing in the game. None of this card collecting is mandatory, but it’s nice to have an excuse to walk around the Tokyo suburbs late at night when all the sources of light are artificial and vaguely eerie by default. The atmospheric sound design is excellent as well, and it’s a pleasure to listen to your character’s footsteps echoing on concrete against a backdrop of city traffic, buzzing streetlights, and convenience store chimes.

If you use a walkthrough to progress smoothly through the confrontations with monsters, NG takes about fifteen hours to complete, and it’s easy to get sucked into the story. All of the urban legends are fascinating, and the game has a fairly progressive worldview on corporate violence, corrupt law enforcement, and the ways in which wealth and power facilitate the “othering” of people who are different. NG isn’t misogynistic or gross about its female characters, and there’s no sexual violence or lolicon.

All but one of the urban legend monsters are female, and NG is a treasure trove of themes and imagery to anyone interested in the intersections between gender and horror. The mystery at the core of the overarching story is tied both to real Shintō traditions and to real urban legends about (hopefully fictional) Shintō traditions, so there are a few extra layers of the narrative that players familiar with Japanese religion and folklore will be able to appreciate and enjoy.  

I definitely wouldn’t recommend NG to anyone who can’t handle graphic R-rated horror, but it’s visually striking and thematically satisfying. I respect and admire the game’s creepy demonic women, and I gradually came to sympathize with a few of the monstrous male characters as well. NG is so rich in narrative detail that it would be a fun game to write an in-depth academic research paper about… and who knows, I might even write this paper myself!

Carpe Noctem

Carpe Noctem: Vampires Through the Ages is an anthology of original art, comics, and historical fiction about vampires around the world. The backer campaign lasts until Saturday, December 11, and you can read about the project and order a copy of the book on Kickstarter (here). Carpe Noctem was fully funded in three days, and four stretch goals have been unlocked since then. You can check out contributor bios, merch illustrations, and previews of art and writing on the project’s Twitter account (here).

I’m contributing a short story about a Heian-period vampire titled “The Kumo Diary,” which follows a Meiji-era scholar’s assistant who discovers an old manuscript that she initially mistakes as a lost chapter from The Tale of Genji. Along with The Tale of Genji, I’ve drawn inspiration from Ryunosuke Akutagawa’s short story “Rashomon” and Fumiko Enchi’s eerie postwar novel Masks. In the excerpt above, you can see my homage to a fictional essay in Masks called “An Account of the Shrine in the Fields.” It was a lot of fun to write about Heian-period demonic women, and I also enjoyed doing research in order to put together the Meiji-period frame story. I’m very proud of the ending, and I hope readers will get a pleasant chill from the gradual transformation of the two narrators’ distinctive voices.

Carpe Noctem is scheduled to be published in August 2022. You can back the Kickstarter campaign to pre-order a copy of the anthology along with a collection of the dark and stylish merch created as a promotion. There’s a special NSFW zine and a bonus story told through a collection of physical documents that are exclusive to the Kickstarer campaign, so please check it out if you’re interested!