The Wisdom of the Waiting Princess

The Wisdom of the Waiting Princess is an empowering feminist reading of how the trope of the “captive princess” applies to the Zelda of the original 1986 game. While this Zelda is an action hero in her own right, her wisdom manifests in her remarkable ability to lay plans for the future.

You can read the essay on AO3 here:
https://archiveofourown.org/works/67410167

I had the honor of contributing this essay to Silent Princess: A Zelda Zine. The zine’s website is on Carrd (here), and you can check out the art and writing featured in the zine on its Tumblr site (here). Leftover sales of the zine merch are currently open (here), and you can still pick up a digital copy of the zine (here). All profits from zine sales will go to support Doctors Without Borders.

This original design for Princess Zelda was created by Hollarity, who put an incredible amount of love and care into portraying the character as a courageous young woman who is fully capable of going on her own adventures. You can find more of Holly’s gorgeous artwork on her website (here).

Kakariko Hills

The mountains overlooking Kakariko Village are one of my favorite places in Breath of the Wild.

Most players will visit Kakariko Village early in the game, and it’s possible for a more experienced player to climb the surrounding hills and venture into the mountains. Link can find Koroks by solving little environmental puzzles (in this case, putting an apple in the offering plate in front of the frog statue), and the optional hunt for Koroks encourages the player to explore the hidden corners of the map. There’s no meaningful material reward for finding this Korok, but the scenery is impressive. This experience of discovery is a perfect example of what I love about video games – the joy of the journey.

It’s hard to say I have a favorite game, but I’m a big fan of Breath of the Wild. I live in a neighborhood of Philadelphia that has almost no plants or trees, and the beautiful landscapes in this game provide a much-needed immersion in green space while inspiring me to engage in urban gardening. I love open-world games in general, but Breath of the Wild is the first one I played and the one I keep returning to.

This illustration was my submission to the Videogames Zine published by Coin-Operated Press, a cool zine community based on Scotland that’s open to people from all over the world. You can follow them on Instagram (here), where they post news about events and upcoming calls for submissions.

Legend of Zelda Forest Zine Preorders Open

I’m excited to share the news that preorders are now open for The Whispers of Hyrule, a Legend of Zelda fanzine celebrating Hyrule’s beautiful green spaces and the creatures that make their homes in the trees.

I contributed a short story about Majora’s Mask titled “The Brave Tale of the Heroic Swamp Princess.” My story follows Link and the Deku Princess as they venture through the swamp on their way home from the Woodfall Temple. I did my best to capture the exuberant spirit of the Deku Princess, who helps Link work through the trauma he experienced in Ocarina of Time, as well as the warm atmosphere created by the vibrant plant growth in the swamp.

It’s been a privilege to see the drafts shared by the writers, artists, and musicians who have joined me on this journey. From sunlit meadows to deep forest shadows, everyone has worked hard to convey the wonder and mystery of getting lost in the woods. I know I say this about every fanzine, but this book is going to be gorgeous.

Preorders for the zine are open until April 23, and three stretch goals have already been exceeded. If you’re interested, you can check out the project at the following links:

🌿 https://thewhispersofhyrule.bigcartel.com/
🌿 https://culturesofhyrulezines.tumblr.com/
🌿 https://thewhispersofhyrule.carrd.co/

The Sleeping Princess

There is a legend in Hyrule that a sleeping princess lies behind the door of a locked room deep under the ruins of the North Castle. When the princess rises, so too will the ancient powers sealed within her dreams. Impa knows the legend is true, and she fears the fate that will befall the kingdom should the first Zelda wake. Yet when a shadow rises on the borders of Hyrule after the birth of a new princess, Impa must make a terrible choice.

I had the honor of contributing a story called “The Sleeping Princess” to Blood Moon Rising: A Zelda Horror Zine. I was interested in exploring the background of Princess Zelda in the original 1986 game, and I thought it might be fun to see her story through the eyes of Impa, who knew about the undead princess who was the first of Zelda’s line. In other words, I’m connecting some of the more disturbing threads between The Legend of Zelda and Zelda II: The Adventure of Link.

“The Sleeping Princess” is a story about maternal love, political sacrifice, and the dark secrets hidden within the labyrinthine dungeons of Hyrule. I was strongly inspired by H.P. Lovecraft’s novel At the Mountains of Madness, which dwells in the geometric terror of monumental architecture built by strange hands, and I did my best to create a sense of ruined grandeur similar to that of Dark Souls and Ico: Castle in the Mist.

For the story’s illustrations, I had the incredible pleasure of working with the devilishly talented Pumpkinsouppe, whose dark arts brought this ruined world to life.

You can find “The Sleeping Princess” on AO3 here:
https://archiveofourown.org/works/62492182

Leftover sales of the zine are open until February 24 on BigCartel (here).

Silent Princess Zine Preorders Open

I’m proud to have contributed a nonfiction meta essay to Silent Princess, a fanzine celebrating Princess Zelda.

My essay, “The Wisdom of the Waiting Princess,” offers an empowering feminist reading of how the trope of the “captive princess” applies to the Zelda of the original 1986 game. My goal is to demonstrate that, while this Zelda is an action hero in her own right, her wisdom lies in patience, strategy, and the careful coordination of allies.

Silent Princess contains a sparkling treasure trove of essays, stories, comics, and illustrations, and I can’t wait for everyone to see the amazing work the team has created.

Preorders for the fanzine are open until January 6 on Bigcartel here:
🌟 https://silentprincesszine.bigcartel.com/

Ganondorf’s Robes in The Wind Waker

I’m excited to share my contribution to Hyrule Fashion Anthology, a fanzine celebrating the complex evolution of fashion history through the characters and setting of the Legend of Zelda series. Here’s a short description…

“A Wind-Grieved Ghost” discusses the influence of medieval Noh theater on the striking costume worn by Ganondorf in The Wind Waker. I provide a brief introduction of Noh drama and summarize how its character archetypes are enhanced by their clothing. I then explain the symbolism of Ganondorf’s gorgeously patterned robes and argue that the sartorial allusions to Noh theater serve to characterize Ganondorf as a frightening yet tragic ghost displaced from the beautiful vanished kingdom of Hyrule.

If you’re interested, you can read the full essay on AO3 here:
https://archiveofourown.org/works/60062635

I consider myself extremely fortunate to have this essay illustrated by the dangerously stylish Astarsor, who shares bold and colorful character portraits on Instagram (here).

Leftover sales for Hyrule Fashion Anthology are open until November 15. This is a beautifully published zine filled with gorgeous artwork and fascinating articles inspired by the golden age of glossy fashion magazines, and it’s a stunning physical object. You can pick up a digital or paper copy along with a dazzling selection of merch via the zine’s storefront (here).

Necromancer Zelda

Echoes of Wisdom is growing on me, and I especially love how Zelda fights by rapid-summoning monsters to overwhelm her enemies. I suppose Zelda is technically creating “echoes” instead of resurrecting her defeated foes, but she still reminds me of the Tears of the Kingdom trailer in which Ganondorf triggers the Blood Moon, summons a bunch of monsters, and tells them to “sweep over Hyrule.” Necromancy seems like a very fun gig if you can get it.

This comic was drawn by the horrifically talented Frankiesbugs, whose cute and creepy illustrations and comics can be found on Tumblr (here), on Instagram (here), on Cara (here), and on Redbubble (here).

A Legend of Shadows

When calamity besets his home in the desert, the young prince Ganondorf is forced to journey abroad to seek answers in Hyrule’s ancient sanctuaries. Lost within the shadows of a temple deep in the forest, Ganondorf struggles with a burden he does not yet have the power to bear.

I wrote “A Legend of Shadows” for Hyrule Apocrypha, an illustrated storybook fanzine exploring the myths and lore of the Legend of Zelda series. I consider myself extremely lucky to have been be able to create a story illustration with Peregyr, whose green and magical art can be found on Twitter (here) and on DeviantArt (here). We had a great time imagining Ganondorf’s backstory as a failed hero. This is how the story opens…

What would you do if you weren’t the hero? What if the chosen one were someone else entirely? Would you curse the gods and lament your fate? Would you turn tail and go home? Would you try your luck elsewhere, in a distant land where no one knew your name? Or would you simply lay down your sword and give up? Ganondorf was beginning to suspect that he was no hero, but he was nothing if not stubborn. Giving up was not a choice he was willing to make.

You can read the full story on AO3 (here), and you can check out more of the work featured in the zine on Twitter (here) and on Tumblr (here). Leftover sales, which include some lovely Zelda-themed merch, are now open (here).

Castaway

Castaway is a tribute to Link’s Awakening whose story campaign takes about 35 minutes to play. This campaign functions as a tutorial to the game’s Death Tower, in which you have one life to climb fifty simple and static floors with very few health drops and no permanent upgrades. The Death Tower is not for me, but the story campaign was a pocket of pure and unadulterated joy.

You play as a young boy whose escape pod lands on a deserted island after his spaceship blows up. After the crash, pterodactyls steal the boy’s survival tools and his dog, so it’s up to him to unsheathe his trusty sword and explore the island to get everything back.

The island is very small, as are each of the three dungeons. There’s no one to talk to, and there are only four types of enemies. The only aspects of the environment you can interact with are two types of rocks, so all of the puzzles involve sokoban-style block pushing. The two tools you find in the first two dungeons are a pickaxe that allows you to break rocks and a hookshot that allows you to latch onto rocks to cross gaps. If you use your tools to backtrack, you can collect three additional hearts to bolster your health.

The overworld map and dungeons are all tight and precise. More than a true imitation of a Zelda game, Castaway’s story campaign seems to be a stage for speedrunning, and there’s a special Speedrun Mode that allows you to see the clock onscreen. I tend not to care about such things, but the Speedrun Mode was a nice excuse to give the game a second playthrough with a bit more challenge.

The music and sound effects of Castaway are forgettable, but the graphics manage to achieve the trick of using modern technology to reproduce what you thought Game Boy Color games looked like when you were younger. The pixel art of the opening and closing animations is gorgeous, and the interstitial illustrations are lovely as well.

Whether this tiny game is worth $8 is debatable, especially if you’re not interested in speedruns or gauntlet survival challenges. I love Link’s Awakening beyond all reason, so I was happy to put down the money to support indie developers while spending an hour in nostalgia heaven. Still, it would have been nice if Castaway had more substance.

If you’re interested in the concept of Castaway but don’t want to spend money on something that feels like it should be a free demo of a larger game, please consider the alternative of Ocean’s Heart, a beautiful and robust Zeldalike game that’s honestly better than most actual Zelda games. If you’re interested, you can check out my review of Ocean’s Heart (here).

Sidequest Article on A Link Between Worlds

I had the pleasure of writing a fun article for Sidequest about how A Link Between Worlds is a perfect cozy horror game to play during the long summer evenings. It’s a dark twist on Legend of Zelda series traditions and one of my favorite adventure games.

If you’re interested, the article is here:
https://sidequest.zone/2024/08/05/spooky-zelda-game/

Many kudos to the magical LunarChibistry for creating the lovely artwork of Princess Hilda in the promo graphic!