The Annotated Kitab al-Azif on The New Absurdist

I’m excited to announce that my short story “The Annotated Kitab al-Azif” is free to read on The New Absurdist here:

📖 https://newabsurdist.com/editors-picks/the-annotated-kitab-al-azif/

“The Annotated Kitab al-Azif” is a queer Lovecraftian romance about the slow decline of American academia and the supernatural perils of translation. In this story, a burnt-out Millennial podcaster flees the high rent of Boston and accepts a position as a departmental admin assistant in the suburban Miskatonic University, which is suffering from budget cuts and declining enrollments. During the lull of his first summer on the job, the podcaster meets a grad student working on the Gnostic religious traditions of the southern Mediterranean while attempting a translation of the Kitab al-Azif, more popularly known as the Necronomicon.

As you might imagine, this area of study has consequences for the grad student. The podcaster isn’t too concerned, however. He’s already seen all manner of awful things while doing research online, and why let something as trivial as ageless extradimensional horrors get in the way of a budding relationship?

Though I’ve never accidentally summoned an eldritch abomination, the setting of “The Annotated Kitab al-Azif” is partially based on my own experience as a grad student at the University of Pennsylvania. The “horror” part of this experience is the constant scramble for funding, the awkward negotiations with libraries for access to research material, and the unspoken expectation that you’ll work in decaying buildings that haven’t been maintained since the early twentieth century.

Meanwhile, the “romance” part is the opportunity to share space with people from all over the world. When you use the same office (and the same refrigerator and bathroom) with other people, pre-existing differences in culture, language, and nationality quickly become secondary to the warmth of the personal relationships that form between you. Universities aren’t cultural melting pots by any means, but they’re as good of a place as any to realize that cultural differences really don’t matter all that much in the face of genuine friendship.

Though I’ve largely set aside my ambitions to become a translator, one of the reasons I got into academia was to model the positive change I wanted to see in the broader field of literary studies, especially with regards to de-mystifying stories written by authors from “non-Western” countries. Even when it’s done respectfully, the academic tendency to treat these stories as “subaltern” and “marginalized” is frustrating. To begin with, nobody thinks of their own language and culture as “other”; but, more importantly, people are just people.   

The Necronomicon is an interesting base for an exploration of this theme. In my understanding of the lore of the Cthulhu mythos, the Necronomicon is essentially an expression of popular turn-of-the-century Spiritualism, which was in turn inspired by the various strands of medieval Gnostic thought that sprung up along the Silk Road.

Though this sort of spiritually inclusive worldview may have seemed “mystical” to people living in Christian-majority cultures in the late nineteenth century, it’s completely normal to someone coming from a Buddhist or a Hindu tradition. All things considered, the cyclical view of time and the multidimensional view of space suggested by the Necronomicon are completely normal for many people who weren’t raised as Christian, and it’s interesting to consider the real-world foundations of this infamous fictional text without the narrative trappings of Orientalism.

But also…… What if magic were genuinely real? What then?

I’m grateful to The New Absurdist for taking a chance on this odd piece of weird fiction. I also want to express my appreciation to the story’s cover artists, Katie Rejto and Wally Tigerland, for creating such a unique and intriguing illustration.

If your curiosity is piqued by the prospect of true-to-life dark academia haunted by a touch of cosmic horror, please check out my story on The New Absurdist (here).

Dreamcore Limited

“Dreamcore Limited” was my submission to the Halloween flash fiction contest hosted by Bloodletter Magazine. This piece was selected as one of the three winners, and it was awarded a cover illustration by the horror artist Rialin Jose! You can read the stories and bask in the spookiness of their illustrations on Bloodletter’s account on Instagram (here).

The theme of this contest was “liminality,” and what better setting than a dead mall? Nostalgia is creepy, and the horror of dead malls is the uncanniness of feeling your history collapse into a marketing demographic that no longer fits.

I was inspired by Maria-Gemma Brown’s academic article “Ghost in the Mall: The Affective and Hauntological Potential of Dead Mall Ruins,” which is a fantastic piece of scholarship that’s interesting and accessible to a broad general audience. The article is open-access, and you can read it or download a PDF copy on the website of Capacious: Journal for Emerging Affect Inquiry (here).

The Sleeping Princess

There is a legend in Hyrule that a sleeping princess lies behind the door of a locked room deep under the ruins of the North Castle. When the princess rises, so too will the ancient powers sealed within her dreams. Impa knows the legend is true, and she fears the fate that will befall the kingdom should the first Zelda wake. Yet when a shadow rises on the borders of Hyrule after the birth of a new princess, Impa must make a terrible choice.

I had the honor of contributing a story called “The Sleeping Princess” to Blood Moon Rising: A Zelda Horror Zine. I was interested in exploring the background of Princess Zelda in the original 1986 game, and I thought it might be fun to see her story through the eyes of Impa, who knew about the undead princess who was the first of Zelda’s line. In other words, I’m connecting some of the more disturbing threads between The Legend of Zelda and Zelda II: The Adventure of Link.

“The Sleeping Princess” is a story about maternal love, political sacrifice, and the dark secrets hidden within the labyrinthine dungeons of Hyrule. I was strongly inspired by H.P. Lovecraft’s novel At the Mountains of Madness, which dwells in the geometric terror of monumental architecture built by strange hands, and I did my best to create a sense of ruined grandeur similar to that of Dark Souls and Ico: Castle in the Mist.

For the story’s illustrations, I had the incredible pleasure of working with the devilishly talented Pumpkinsouppe, whose dark arts brought this ruined world to life.

You can find “The Sleeping Princess” on AO3 here:
https://archiveofourown.org/works/62492182

Leftover sales of the zine are open until February 24 on BigCartel (here).

They Only Come Out at Night

Grog has noticed a number of peculiarities in Kakariko Village. Eerie lights flicker in the mountain valley after dark. Murky black water fills the old stone well that no one uses. Golden spiders spin their webs under the eaves of abandoned buildings. Little does Grog know that the legendary Sheikah of Kakariko still live, and that they are watching.

I’m one of the many children of the 1990s who read Stephen King way too young. I think I must have been ten years old when I first encountered the IT, and I read the novel like it was Harry Potter. I was too young to understand a lot of what was going on, but what I took away from the story was a lifelong fascination with haunted towns.

This is one of the many reasons why I love Kakariko Village in Ocarina of Time. Like Derry, Kakariko seems pleasant and idyllic in the daytime, but all manner of horrors creep through its sewers. Over the course of his journey through Hyrule, Link learns that Kakariko is a Disneyland-style stage setting that covers an underground labyrinth of corpse-choked dungeons. Impa opened the depopulated village to the refugees from the civil war that left Link an orphan, which means many of the people living in Kakariko have no idea what their homes are standing on top of.

I’m curious about the perspective of normal people who live in fantastic worlds, and I’m particularly interested in Grog, the odd young man who greets Link at the entrance to Kakariko after dark. His dialog is iconic: “People are disgusting. My own father and mother are disgusting. You must be disgusting, too!”

When Link returns to Kakariko after seven years, Grog is nowhere in sight. No longer a surly teenager who resents his parents, Grog has gotten himself caught up in some truly strange business. It was only when I played Ocarina of Time as an adult that I was able to put together all the pieces of Grog’s story, which ends with his death (or perhaps suicide) in the Lost Woods.

I think Grog’s unfortunate fate is representative of what happens to people in Hyrule who see too much or ask too many questions. He’s therefore a fun character to use to look at Kakariko from an outsider’s perspective while speculating on what may have happened to the Sheikah. “They Only Come Out at Night” uses some of my favorite Stephen King tropes to tell a story about a deeply haunted village, and I really enjoyed writing it.

If you’re interested in peering into the shadows, the story is on AO3 here:
https://archiveofourown.org/works/51149224

I wrote this piece for The Eyes of Hyrule, a Legend of Zelda fanzine about the mysterious Sheikah clan. The zine will hold leftover sales on Etsy (here) during November, and you can check out more of the work appearing in the zine on Twitter (here) and on Tumblr (here).

For the story illustration, I was fortunate to be able to join forces with Frankiesbugs, a true master of cute and creepy art. You can follow their work on Instagram (here) and on Tumblr (here). I also recommend checking out their current video game project in development, which is on Steam (here) and on Instagram (here).