Studio Ghibli Fanzine Preorders

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I’m excited to share a preview of the short story I wrote for New Winds: A Studio Ghibli Fanzine.

My story, “The Record of the Last Heavenly Warrior,” is narrated from the perspective of one of the giant robots from Castle in the Sky who remained in Laputa Castle after all the humans fled. The log it creates across the years is an account of the actions it takes to help nature return to the abandoned structure. Through the care it offers the environment and its companions, the robot gradually begins to understand why humans abandoned the fortress, and it wonders what it will do should they ever return.

The editors and layout artists who’ve worked on New Winds put an extraordinary amount of love and attention into making the writing in this zine shine, and the comics and illustrations that fill the pages are equally beautiful. If you’re interested, preorders for the zine are open until February 6 on Bigcartel (here). You can check out more previews on the zine’s accounts on Twitter (here) and Tumblr (here).

🌿 https://studioghiblizine.bigcartel.com/
🌿 https://x.com/ghiblifanzine
🌿 https://ghiblifanzine.tumblr.com/

Firebird

Firebird is a choice-based visual novel that takes about an hour and a half to play. The story is set in the northern borderlands of contemporary Russia, where a Hungarian migrant named Mariska makes her living as a freight trucker.

Since she’s in the country illegally, Mariska had to take out the loan for her truck, the Firebird, from a local mob boss. When she’s caught after trying to flee the boss’s territory without paying the interest on her loan, Mariska crosses paths with a strange girl in traditional clothing named Vassilissa, who promises great riches if Mariska will deliver food to her village in the far north.   

Your job as the player is to navigate between points on the map as Mariska and Vassilissa head steadily northward. There’s no backtracking, so you’ll have to choose between multiple routes while ensuring that the Firebird doesn’t run out of gas. The game is entirely text-based, and the elements of resource management are fairly chill.

More than anything, the gameplay is about roleplaying as you explore the dialogue options. It’s possible to die, but doing so will simply restart the game at a crucial choice. As the player, you’re mostly just along for the ride. And what an incredible ride it is.

At each point on the map along her route, Mariska is able to leave her truck and search for gasoline or money (which can occasionally be used to buy gas). The road is littered with the ruins of old villages and Soviet outposts, but a few of the waystations are still populated. The humans Mariska and Vassilissa meet are friendly, but the wolves and bears are another story entirely. To make matters worse, the mob boss has sent his henchman Ivan to pursue Mariska in his truck, the Gray Wolf.  

As you might have guessed from the character names, which are drawn from Slavic folklore, there are supernatural forces at play. Over the course of her journey, Mariska encounters various legendary characters, from the crafty witch Baba Yaga to the warrior princess Maria Morevna. The gradual shift from gritty realism into the realm of a fairy tale is a lot of fun, especially when the seemingly absurd advice offered by characters along the way begins to make perfect sense. Thankfully, Mariska is nothing if not pragmatic, and her no-nonsense attitude is exactly what she needs to get the job done.   

Firebird’s developers, Ludogram, are based in France, but they’ve devoted love and care to bringing the Russian setting to life. The luminous ligne claire artwork of Quentin Vijoux invites the player onto the northern tundra while conveying a strong sense of lingering twilight and freezing cold. Despite Firebird’s celebration of Slavic folklore, the game’s narrative makes no attempt to hide its criticism of the Russian state, especially the collusion between government and organized crime. There’s also a haunting scene with Soviet ghosts that I found genuinely chilling.

Although it’s possible to see an entirely different variation of the game’s story during a second playthrough by having Mariska drive through a different set of points on the map, the destination is always the same. No matter what path you choose, Firebird connects to universal themes as it acknowledges the cycles of nature – between winter and summer, and hardship and plenty, and faith and hard work. The bad times won’t last forever, Firebird suggests, and Mariska will keep on trucking.

Summer Break

In December 2019, I printed a chapbook that contains my unofficial translation of Hiromi Kawakami’s “Summer Break” (Natsu yasumi), the second story in the author’s prizewinning 1998 collection Kamisama. This story has not been officially translated, so I created a translation of my own to use in my Japanese literature classes.

“Summer Break” is a Studio Ghibli style celebration of the magic of the natural world and a quiet meditation on coping with mental illness. The narrator spends a few weeks working at a pear orchard, where they unwittingly adopt a trio of small tree spirits. One of these creatures is humorously neurotic, and its anxiety for the future resonates with the worries of the narrator, who feels that the world is slipping away from them.

You can download a free PDF copy of the chapbook from Itch.io here:
🌿 https://digitalterrarium.itch.io/summer-break

The cover illustration was created by Koyamori, who goes by @maruti_bitamin on Instagram.

An Unfound Door, Chapter 16

Fhiad reflects on the uncanny emptiness of Erdbhein Castle as he leads Agnes to the queen’s ruined chambers. While describing Erdbhein before the war, Fhiad tells Agnes about his three sisters, all of whom were highly competent administrators. Fhiad confesses that he dreamed of becoming a mage so he could return to Erdbhein to build monumental stone structures aboveground to rival the stonework in the long-abandoned city underneath the castle.

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This chapter is about Fhiad processing his grief. It would be the perfect opportunity for an exposition dump, but Fhiad isn’t in a good mental state to deliver a lecture at the moment. Like Agnes, he feels like a failure, and he misses his family.

While Fhiad talks about the past, I hope the reader gets a sense of this character belonging to a much larger story. Unfortunately, Fhiad is never going to be able to live that story, and the reader isn’t going to hear much more about it, either. Fhiad mentions spending time in an ancient city in the mountains below Erdbhein, and tells Agnes that he went to university to study architecture because he always dreamed of building something equally grand aboveground.

That’s an intriguing detail, I hope. It adds another layer of foreshadowing regarding Agnes and Fhiad’s final destination, but the reader is never going to encounter another reference to Erdbhein’s history and culture. That’s what it means for an entire group of people to be destroyed; all of their art and memories and folklore are destroyed along with them.

Agnes is deeply disturbed by this loss, as she should be. Meanwhile, Fhiad’s anger regarding the destruction of Erdbhein has drained away, alongside his sense of agency. At the beginning of the story, he was furious and hostile and scary, but he’s become calmer and more introspective as the reality of his situation becomes clear.

Fhiad’s monologue in this chapter mirrors Agnes’s monologue at the beginning of the novel about how she’s the exact wrong person to handle a difficult situation. Agnes was doing something stupid (bringing a demon back to Faloren) because she felt that she had no power to halt her kingdom’s decline on her own. Fhiad was likewise attempting to do something stupid (stealing a relic that could turn back time) because he saw no other way to address what happened in the past. Fhiad knows that his mother or any one of his sisters could have been effective in restoring his kingdom, but he feels that he himself doesn’t have the power to do anything. And honestly, he’s right.

I think that’s a hard lesson to learn, that sometimes you’re just not the right person to fix a messed-up situation. Not everyone can be a hero. At the same time, if a broken situation can’t be fixed by normal people working together and trying their best while using the tools at their disposal, then perhaps the situation isn’t worth fixing.

In The Demon King, a novel I put on hold to focus on writing An Unfound Door, the main character finds himself in a situation that’s somewhat similar to what Fhiad’s going through. This character is going to succeed by virtue of being ten years older and completely unhinged, and his success will destroy him. Fhiad is going to fail, though. His failure isn’t without sadness, but accepting himself and the reality of his circumstances is going to be the best thing that ever happened to him.

The same goes for Agnes, who needs to understand that she can simply walk away from Faloren. The arc of her character development is longer and more complicated; but, from this point forward, it’s going to be Fhiad’s job to support her.

This chapter is relatively quiet, especially after the action in the previous chapter, but it’s the emotional turning point of the novel. So this chapter is about grief, but it’s also about two tired adults taking a much-needed break to have a nice date with delicious tea in a handsome ruined castle overgrown with beautiful bioluminescent flowers.

The illustration of Fhiad in this chapter’s preview graphic was created by the bold and brilliant fantasy illustrator Armd39, who posts dynamic and creatively textured artwork on Bluesky (here) and on Instagram (here). You can also find her commission info pinned on Twitter (here) if you’re interested. Arma was wonderful to work with, and the process of creating this illustration was a fantastic experience that easily added a few months to my life.

An Unfound Door, Chapter 15

Now that Fhiad has taken the form of a demon boar, Agnes rides him through the mountain forest on the way to Erdbhein. They make quick progress, stopping only for Agnes to rest. As they approach Erdbhein Castle, Fhiad leads Agnes to an overlook from which she can see the overgrown ruins of the city in the valley.

At the cliffside castle’s back entrance, severely decayed husks emerge from what used to be a village that housed the castle staff. Fhiad is frightened, so Agnes dismounts and comforts him as she leads him across a bridge and into the castle’s rear courtyard. More husks emerge, and Fhiad is paralyzed with fear. Agnes forcibly reverts him to his human form, and they escape into the castle keep.

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Based on the synopsis, you might think there’s fighting in this chapter, but the truth is that I dislike writing action. As much as I enjoy the choreography of cinematic fight scenes, I find prose descriptions of battles to be tedious. I always skim through action sequences as a reader. Why subject myself to this sort of thing as a writer?

In my defense, neither Fhiad nor Agnes is an action hero. Fhiad is an extremely cowardly demon, and Agnes wields a sword the way I imagine most people would, which is to panic and swing it around wildly. When she actually hits something, she’s horrified and disgusted.

Instead of a thrilling adventure, this chapter is more of an extended meditation on death and decay. In particular, I really enjoyed writing about the slow creep of the husks. My personal take on zombies is that they’re scariest when they take the “persistence predator” aspects of human physicality to an extreme. Fast zombies are a lot of fun! But slow zombies that just keep coming? That’s what really creeps me out.

On a more serious note, zombies are an indirect way to think through the indignity of certain types of death. An Unfound Door isn’t a political novel by any means, but I can’t deny that I wrote this story while watching a genocide unfold. It’s important to bear witness, I think. Still, I’m disturbed by the media spectacle of destruction, in which the victims of war are reduced to nothing more than their blunt physicality in order to sell an enticing narrative to a public that passively consumes death on television or online. As my academic work has (hopefully) demonstrated, I care deeply about these issues, and fiction is another way to explore the complications and consequences of an empire lashing out at imagined enemies as it crumbles from the inside. Let it suffice to say that I have a great deal of sympathy for zombies.

In any case, Agnes isn’t particularly afraid of husks, which she sees as pathetic but harmless. There are a whole lot of husks in this ruined castle, however, and Agnes has a difficult time shepherding Fhiad inside the keep while doing her best to keep both of them safe. Consequently, the main narrative breakthrough that occurs in this chapter is a demonstration that Agnes has become much more sensitive to Fhiad’s emotional state. I guess riding a man through the forest like a horse will do that.

The illustration of Agnes in the chapter preview graphic was created by Loustica Lucia, a bright and shining fantasy artist who posts colorful battle scenes and character portraits on Instagram (here), on Tumblr (here), and on Bluesky (here).

An Unfound Door, Chapter 14

Agnes and Fhiad have a brief conversation with Galien and Caelif before departing from Faloren Castle. Fhiad’s personality becomes warmer and more open as they travel across the countryside. He’s friendly to travelers, and he shares his memories of the university in Cretia with Agnes. In the evenings, Agnes stretches and practices the sword forms that she learned from her mentor Mylah, who left the castle shortly after Fhiad’s arrival and hasn’t returned since.

On the first night after they enter the northern forest, Fhiad watches Agnes practice and confesses that his magic won’t be useful against the dangers they’ll face in Erdbhein. He asks that Agnes remember him as human before transforming himself into a boar.

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This chapter is the transition stage between narrative acts that Jessica Brody (of Save the Cat Writes a Novel fame) calls “the eye in the calm of the storm.” It’s a seemingly extraneous but actually extremely important part of the story in which the characters take stock of their situation, their relationships, and their goals.

Even before I read Save the Cat, this in-between chapter was always one of my favorite parts of any longer story I wrote. This is especially the case with romances, where this scene is almost always the first intimate moment the characters spend together. If An Unfound Door were a different type of novel, things would have gotten spicy before Fhiad decided to transform himself, but he just kisses her hand. Which is plenty romantic enough, I think.

I end this chapter with the suggestion that Fhiad is going to be reckless and violent as a demonic boar, but this is misdirection. Even in the form of a powerful monster, he isn’t emotionally equipped to handle action, and Agnes is going to have to forcibly transform him back into a human in order to drag him forward in the next chapter.

Even to me, as someone who ostensibly knows how this story ends, it’s been interesting to see how Fhiad has developed as a character. He initially seems strong and dangerous, but his personality becomes more complicated and neurotic as the reality of his trauma sets in. He slowly unravels as he goes from one set of bad behaviors to another, which is always fun to watch. In this chapter, however, Fhiad is a completely normal person, which I think is the key to the story. As long as Fhiad isn’t subjected to the pressure of being involved in history-changing events, he’s fine.

The goal is to get both Fhiad and Agnes to the point where they’re able to accept that they can just leave these ruined kingdoms behind them and start a new life elsewhere. I therefore used this chapter to create foreshadowing that strongly suggests that this is the best possible outcome for them both. Although their respective homelands are beyond redemption, Agnes and Fhiad can still save each other.

The illustration of Agnes for this week’s preview graphic was created by Anta ARF, who posts brilliant and shining fantasy art on Cara (here), on Tumblr (here), and on Twitter (here).

An Unfound Door, Chapter 13

After crossing the bone-covered courtyard of the west wing, Fhiad and Agnes enter the main library of the former magic academy. It’s in an advanced state of decay, but Agnes finds an isolated reading room that’s still in decent condition. While searching the shelves, Fhiad remembers how he was seduced and betrayed by Agatha, the princess of his era.

Fhiad lashes out at Agnes, who weathers his emotional storm and tells him that she’s found a book with illustrations of the three keystones needed to open the door in the courtyard. Two of the stones are in Faloren, but the third is in Fhiad’s home in Erdbhein. Agnes proposes that they travel there, revealing that she has experience fighting the magically preserved corpses called husks that have infested Erdbhein.

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This is the last chapter of the “Fun and Games” section of Act 3 of An Unfound Door. In this chapter, Fhiad and Agnes visit the third library of the castle. What’s cool about this library is that it’s been partially exposed to the elements, so it’s filled with trees and mushrooms and bats and centipedes. All of the books are rotting. This is my story, so I get to put in all of my favorite things.

Thankfully, one of the smaller reading rooms has been preserved, and this is where Agnes does some detective work while Fhiad has a minor breakdown. Since this chapter is written from Fhiad’s perspective, the reader gets to follow his mental state as he becomes progressively more upset and unnerved. Agnes is generally fairly observant, but she’s having so much fun going on the magical adventure she’s wanted all her life that she doesn’t pick up on Fhiad’s distress until it’s too late.

Fhiad loses himself for a moment and threatens physical violence in a burst of anger that’s partially fueled by his confused attraction. Agnes responds to this as she always confronts adversity, by coldly insisting on getting back to business. Neither of them looks good in this scene.

Still, the characters need room to grow, and there also needs to be an inciting incident that moves the story forward. Agnes has begun to care for Fhiad, and she’s gotten the message that both of them need to get out of the castle.

After leaving Faloren, are Agnes and Fhiad going to a second ruined castle filled with terrible things? Yes they are! I won’t lie, I love writing stories filled with drama in decaying ruins.

The illustration that graces this week’s chapter preview was created by the marvelous Hansoeii, a connoisseur of darkly compelling characters who posts sharp and handsome artwork on Instagram (here), on Tumblr (here), and on Twitter (here).

An Unfound Door, Chapter 12

Fhiad and Agnes enter the abandoned west wing of Faloren Castle via a covered bridge that crumbles into the lake below as they cross. As they explore the empty corridors, Fhiad admits that he wasn’t particularly well-suited to being a diplomat. All he wanted was to leave for the university in Cretia, as his talent at magic was the only thing that set him apart from his sisters. After entering the ruins of the academy housed in the west wing, Fhiad and Agnes experiment with the magical tools left behind in a lecture hall, gleefully not caring about the wreckage they create.

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Chapter 12 is at the core of the “fun and games” section of the novel, which mainly involves Agnes and Fhiad exploring an impossibly giant castle. The currently occupied east wing is sad and empty but still livable, while the abandoned west wing is a crumbling ruin barely held together by magic. I did my best not to write too many scenes of characters walking down hallways, but I enjoyed describing the decrepitude of the environment.

This is the chapter in which Fhiad and Agnes begin to flirt with one another. As the culmination of their flirtation in the chapter’s final scene, they experiment with magical tools left behind by dead mages, and they behave a bit like Link smashing pots in a dungeon just because he can. Personally speaking, this is 100% what I’d do if magic were real. I wouldn’t want to hurt anyone, of course. I just think it would be neat to make junk cars explode.

I spent my teenage years in a rural area in the Deep South near where Stranger Things was filmed. I worked a number of garbage part-time jobs with other local kids; and, when we got off our shifts in the evening, we would drive around the country roads and look for abandoned houses where we could sit and smoke weed to chill out for a bit before going home.

A lot of these abandoned houses were filled with literal piles of junk, and there was a certain pleasure in lining up ancient Coke bottles along rotten wooden porch railings and throwing rocks to smash them. The glass made a lovely sound when it shattered, and the broken shards were beautiful in the moonlight.

Fhiad and Agnes aren’t teenagers, and neither of them is the sort of person who would work in a gas station convenience store. Still, I think this is an aspect of human nature that transcends time and place and social class. If the world is already filled with ruins, why not smash some glass? It’s a minor and ultimately meaningless act of rebellion against a system that failed long before you were born, but that doesn’t make it any less satisfying.

The illustration accompanying this chapter preview was created by the magical SashaArts, who draws radiant fantasy portraits that you can find on Instagram (here), on Twitter (here), and on Bluesky (here).

Necromancer Zelda

Echoes of Wisdom is growing on me, and I especially love how Zelda fights by rapid-summoning monsters to overwhelm her enemies. I suppose Zelda is technically creating “echoes” instead of resurrecting her defeated foes, but she still reminds me of the Tears of the Kingdom trailer in which Ganondorf triggers the Blood Moon, summons a bunch of monsters, and tells them to “sweep over Hyrule.” Necromancy seems like a very fun gig if you can get it.

This comic was drawn by the horrifically talented Frankiesbugs, whose cute and creepy illustrations and comics can be found on Tumblr (here), on Instagram (here), on Cara (here), and on Redbubble (here).

An Unfound Door, Chapter 11

The errant knight Caelif rides to Faloren Castle from the south. Through Caelif’s eyes, the reader sees the castle city, which was once grand but has fallen into decline. Caelif enters the castle and is greeted by Agnes’s cousin Galien, with whom he shares a professional and romantic partnership.

After they indulge in an intimate moment, Caelif reflects on his first acquaintance with Galien in Cretia. He tells Galien that he believes Fhiad to be the demon that Agnes was sacrificed to resurrect, and Galien reveals that he suspected as much. Galien assures Caelif that Fhiad is no danger to Agnes, and he confesses that he’s far more concerned with who may have abducted her in the first place.

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At the beginning of An Unfound Door, Agnes leads a demon through the woods. To stave off exhaustion, she’s started talking to the demon, complaining that she’s not cut out to be a princess. Agnes argues that her cousin Galien, who is a duke in his own right, would be perfect in her position. He’s a born politician, and he would make a good king.

Agnes has previously shared several conversations with Galien, but this is the first chapter in which he takes the spotlight. He does so through the viewpoint perspective of his partner Caelif, the knight who rescued Agnes immediately before the novel opens.

Caelif serves as Galien’s messenger and fixer, as he’s willing and able to travel freely. A bit later in the story, Agnes explains to Fhiad that Caelif works for her as well, as she’s been asking him to sell the heirlooms of the royal family outside the kingdom, a last-resort fundraising strategy facilitated by Galien.

In another story, Galien would be the villain, but he and Agnes get along well and care for each other a great deal. Agnes had intended to renounce her royal status so Galien would be next in line for the throne, but her plans were complicated by her father’s ill health and her own abduction.

All of the chapters so far have been focused on Agnes and Fhiad, and this is where the story introduces a broader perspective. What I’d like to achieve with Caelif’s chapters (of which this is the first) is to give the reader a sense of the story being set on the edge of a much larger world.

Also, some of the oddness at the beginning of the novel is hopefully starting to make more practical sense. What I’d like to do with the narrative progression of this story is to take the broad archetypes of the initial scenario – a princess walking through the woods with a demon boar, who turns out to be a cursed prince – and gradually add more layers until the reader finally understands exactly how and why these characters arrived in that situation. In other words, the story is something like a mystery that the reader solves along with the characters.

If you’re curious, Caelif’s name comes from Caelifera, the scientific name for the suborder of insects that includes grasshoppers. Meanwhile, the concept art I used for this chapter’s graphic is from Bloodborne. I love how the city of Yharnam feels magnificently grand yet oppressively empty, and I aim to convey the same atmosphere of ruined grandeur in An Unfound Door.