In Defense of Dondons

The Dondons are something of an anomaly in Tears of the Kingdom. In a teaser trailer for the not-yet-titled sequel to Breath of the Wild that premiered at E3 in June 2019, Zelda and Link are shown walking through a cavern in the company of an ox-like animal. This cutscene didn’t make it to the final version of the game, but the animals were preserved as a small herd of Dondons in the forest next to Lakeside Stable.

According to Cima, their caretaker, there are only five of these creatures in the world, and we don’t know much about them save that they eat luminous rocks. Aside from providing an inconvenient method of gem farming, the Dondons don’t serve any real purpose. In terms of the game’s story and lore, they feel like an afterthought.

Still, I like the Dondons. One of the things I love about the Legend of Zelda series is how the games include all sorts of heterogeneous elements that aren’t related to the main story and don’t fit into the lore. So I want to try to defend the Dondons, as well as the silliness of the Zelda games in general.

The Octoball Derby in A Link Between Worlds is a good example of what I’m calling a “heterogeneous element,” or something that doesn’t fit into the conventions of the in-game world. In this Lorule minigame, an Octorok pitches baseballs at Link (by shooting them from its mouth, of course) while two of its Hylian friends keep score from the sidelines. This Octorok is named Octo, and it can talk. 

So can all Octoroks talk, or just the ones in Lorule? If Octoroks can talk and be friends with the Hylians in Lorule, what does it mean that Link has been killing them in Hyrule? If the Octoroks in Hyrule don’t have sapience, why not? And… How is there baseball in the Zelda universe?

I don’t think these questions are meaningful. What the Octoball Derby does is to take two characters from A Link to the Past – the two transformed Hylians on top of Death Mountain in the Dark World who tell Link about the Moon Pearl – and put them in a space that wouldn’t otherwise by occupied, while at the same time providing the player with a (questionably) fun minigame. Octoball Derby is pointless and silly, but it adds color to the world.  

For me, one of the most striking examples of a “it’s best not to think about it too hard” heterogeneous element in a Zelda game is the character Batreaux in Skyward Sword. Batreaux is a demon whose presence in Skyloft makes animals aggressive at night. In terms of personality, though, Batreaux is a sweet older man who wants to shed his demonic nature so he can live among the Hylians.

Since there’s nothing evil or sinister about Batreaux’s actions or personality, what does it mean that he’s a demon? Are demons just normal people who happen to summon monsters simply by existing? Do demons have anything to do with Demise? And what does it say about Skyloft that, when Batreaux achieves his wish to become a Hylian, everyone simply accepts him?

As intriguing as these questions are, they don’t have answers. Batreaux is just the goofy character who gives Link wallet upgrades in exchange for the gratitude crystals the player gets for doing sidequests, and he’s loosely based on the bats who offer similar upgrades in A Link to the Past and Link’s Awakening. Batreaux is meant to be a fun allusion to earlier games, not to pose questions about the ontology of different categories of beings in Hyrule.

I feel like the Dondons belong to the same category. They’re cute animals that eat glowing rocks and shit gemstones, and they may possibly be a time travel paradox created by Zelda. How is it possible that the Dondons, like other manifestations of the Great Upheaval, appeared in Hyrule before Zelda ever traveled back to Rauru and Sonia’s era? Do these creatures come from the Depths? How do they fit into Hyrule’s ecosystem? How did Zelda discover them, and why are there only five? These are interesting questions, but I don’t think they’re supposed to have answers.

The 2019 “first look” teaser trailer for the not-yet-named sequel to Breath of the Wild drove Legend of Zelda fans into a frenzy of speculation. What do the wall paintings depict? What words do the glowing letters spell? Where is the cave that Zelda and Link are exploring? What would the Ganondorf mummy look like rehydrated? And what sort of creature is Zelda riding?

Like many elements in this initial trailer, the animal that Zelda rode underground was cut from the final version of Tears of the Kingdom – almost. The developers decided to leave a few of these creatures in an out-of-the-way enclosure as a joke about the wild theories that followed the sequel announcement. At every stable, at least one person spreads rumors about a “new animal” that’s appeared in Hyrule, and some of these rumors are more fantastic than others. After seeing the Dondons for himself, Link can report back to each stable to set the record straight, though the degree to which people believe him varies.

The gameplay function of the Dondons is also a bit of a joke. If you give the internet a taste of glowing rocks, the devs seem to be suggesting, lore theorists will produce all sorts of gemstones while you’re not watching.

In terms of the cohesive lore of the game, the Dondons don’t make a lot of sense. In terms of the player’s enjoyment of the game, though, they’re a silly Easter egg for players who go back to talk to the people at the stables a second time, as well as a nod to series fans who weathered four years of speculation.

I’m all for criticizing the design and narratives of Zelda games, and I also love deep dives that ask interesting questions and try to come up with meaningful answers. More than anything, though, I love the games themselves, and what sets The Legend of Zelda apart from other action-adventure series is its sense of goofiness. Not everything has to be serious, and not every puzzle piece needs to fit neatly together. I think it’s the silliness of the NPCs that gives the Zelda series its flavor, and this is why heterogeneous elements like the Dondons are important. These are games, after all, and they’re meant to be playful.

Essay about Deltarune on Sidequest

I recently had the immense pleasure of writing an article about the latest chapters of Deltarune for Sidequest. This piece features some story analysis and theorizing, as well as a personal anecdote about an extremely awkward moment during my job search in my last year of grad school, but it’s mostly about the joys of retro media and the lost art of having fun. Here’s an excerpt…

Nostalgia is a difficult subject to approach. Cultural nostalgia, which often takes the form of a glorified version of an earlier decade, is a hallmark strategy of conservative political movements that attract sympathy by engendering a fantasy of a time when, supposedly, things were better. Nostalgia for childhood media can be fraught as well, especially when we view the more problematic aspects of this media from an adult perspective.

Still, nostalgia has its uses. When approached with care and attention, indulging in nostalgia can be an exercise that facilitates a rediscovery of play. In its celebration of the television and video games of an earlier era, Chapter 3 of Deltarune invites introspection into the aspects of play that a younger version of yourself understood to be “fun.”

You can read the full essay on Sidequest here:
https://sidequest.zone/2025/08/04/deltarune-remembers-how-to-have-fun/

As an aside, my corner of video game fandom spent the month of July going wild for the character Tenna, an anthropomorphic personification of a CRT television who plays a central role in Chapter 3 of Deltarune. Tenna’s status as the Summer 2025 Tumblr Sexyman is partially due to his eye-catching visual design and flashy personality, but I also get the feeling that his near-instant popularity was due to the way he speaks to a particular type of cultural malaise.

As a consequence of the concomitant collapse of social media platforms and the proliferation of AI-generated “content,” everyone is exhausted by the effort it takes to wade through (and compete with) soul-numbing machine slop. What Tenna represents is an era of media that, though it might not have been “good,” was at least intentional. My essay doesn’t touch on specific issues relating to gen-AI, but I was directly inspired to write this piece by the very enthusiastic reception of the recent chapters Deltarune in online creative communities. There’s definitely something interesting going on there culturally, I think.

Dark Souls Fandom Essay on Sidequest

“The Softer Side of Dark Souls Fandom,” my essay about a major shift in internet culture, was published on Sidequest. Everybody loves Bloodborne and Elden Ring now; but, ten years ago, FromSoft fans were a fairly isolated group, not to mention some of the most hateful people I’d ever encountered online. At about 1,400 words, this piece is far shorter than it should be, but I still had a fun time writing about how FromSoft fandom has become much more welcoming and inclusive over the past decade. Here’s an excerpt:

I’ve put untold hundreds of hours into Dark Souls and its sequels. When the game first came out almost fifteen years ago, however, there was nothing I hated more than Dark Souls. I refused to play it. I associated the game with the worst people on the internet, who spewed hate while using Dark Souls memes to shame and attack anyone they felt challenged the hegemony of their male-dominated subculture of video game fandom.

I therefore feel an ironic pleasure in the fact that, these days, Dark Souls and the other FromSoft games have been embraced by women and the queer community, the exact people these angry online gaming communities loved to hate. In a strange twist of fate, the games weaponized to mock diversity have become a sanctuary for many of the people who were once excluded.

You can read the full essay here:
https://sidequest.zone/2025/07/14/dark-souls-fandom/

An earlier version of this essay was published in Act Your Age, Vol. 2: Dark, a fandom memoir anthology zine that you can check out (here).

I decided to publish this piece online when the host of one of my favorite video game podcasts, Bonfireside Chat, came out as transgender. Since she’s not really a public figure, I don’t mention her in the essay itself, but her announcement made me incredibly happy. Regardless of gender and sexuality, I hope everyone can find a place where they feel accepted and supported in their interests… even if their interest is in dark fantasy games about dying in all sorts of grisly and horrifying ways!

The Wisdom of the Waiting Princess

The Wisdom of the Waiting Princess is an empowering feminist reading of how the trope of the “captive princess” applies to the Zelda of the original 1986 game. While this Zelda is an action hero in her own right, her wisdom manifests in her remarkable ability to lay plans for the future.

You can read the essay on AO3 here:
https://archiveofourown.org/works/67410167

I had the honor of contributing this essay to Silent Princess: A Zelda Zine. The zine’s website is on Carrd (here), and you can check out the art and writing featured in the zine on its Tumblr site (here). Leftover sales of the zine merch are currently open (here), and you can still pick up a digital copy of the zine (here). All profits from zine sales will go to support Doctors Without Borders.

This original design for Princess Zelda was created by Hollarity, who put an incredible amount of love and care into portraying the character as a courageous young woman who is fully capable of going on her own adventures. You can find more of Holly’s gorgeous artwork on her website (here).

Legend of Zelda Forest Zine Preorders Open

I’m excited to share the news that preorders are now open for The Whispers of Hyrule, a Legend of Zelda fanzine celebrating Hyrule’s beautiful green spaces and the creatures that make their homes in the trees.

I contributed a short story about Majora’s Mask titled “The Brave Tale of the Heroic Swamp Princess.” My story follows Link and the Deku Princess as they venture through the swamp on their way home from the Woodfall Temple. I did my best to capture the exuberant spirit of the Deku Princess, who helps Link work through the trauma he experienced in Ocarina of Time, as well as the warm atmosphere created by the vibrant plant growth in the swamp.

It’s been a privilege to see the drafts shared by the writers, artists, and musicians who have joined me on this journey. From sunlit meadows to deep forest shadows, everyone has worked hard to convey the wonder and mystery of getting lost in the woods. I know I say this about every fanzine, but this book is going to be gorgeous.

Preorders for the zine are open until April 23, and three stretch goals have already been exceeded. If you’re interested, you can check out the project at the following links:

🌿 https://thewhispersofhyrule.bigcartel.com/
🌿 https://culturesofhyrulezines.tumblr.com/
🌿 https://thewhispersofhyrule.carrd.co/

The Sleeping Princess

There is a legend in Hyrule that a sleeping princess lies behind the door of a locked room deep under the ruins of the North Castle. When the princess rises, so too will the ancient powers sealed within her dreams. Impa knows the legend is true, and she fears the fate that will befall the kingdom should the first Zelda wake. Yet when a shadow rises on the borders of Hyrule after the birth of a new princess, Impa must make a terrible choice.

I had the honor of contributing a story called “The Sleeping Princess” to Blood Moon Rising: A Zelda Horror Zine. I was interested in exploring the background of Princess Zelda in the original 1986 game, and I thought it might be fun to see her story through the eyes of Impa, who knew about the undead princess who was the first of Zelda’s line. In other words, I’m connecting some of the more disturbing threads between The Legend of Zelda and Zelda II: The Adventure of Link.

“The Sleeping Princess” is a story about maternal love, political sacrifice, and the dark secrets hidden within the labyrinthine dungeons of Hyrule. I was strongly inspired by H.P. Lovecraft’s novel At the Mountains of Madness, which dwells in the geometric terror of monumental architecture built by strange hands, and I did my best to create a sense of ruined grandeur similar to that of Dark Souls and Ico: Castle in the Mist.

For the story’s illustrations, I had the incredible pleasure of working with the devilishly talented Pumpkinsouppe, whose dark arts brought this ruined world to life.

You can find “The Sleeping Princess” on AO3 here:
https://archiveofourown.org/works/62492182

Leftover sales of the zine are open until February 24 on BigCartel (here).

Ganondorf’s Robes in The Wind Waker

I’m excited to share my contribution to Hyrule Fashion Anthology, a fanzine celebrating the complex evolution of fashion history through the characters and setting of the Legend of Zelda series. Here’s a short description…

“A Wind-Grieved Ghost” discusses the influence of medieval Noh theater on the striking costume worn by Ganondorf in The Wind Waker. I provide a brief introduction of Noh drama and summarize how its character archetypes are enhanced by their clothing. I then explain the symbolism of Ganondorf’s gorgeously patterned robes and argue that the sartorial allusions to Noh theater serve to characterize Ganondorf as a frightening yet tragic ghost displaced from the beautiful vanished kingdom of Hyrule.

If you’re interested, you can read the full essay on AO3 here:
https://archiveofourown.org/works/60062635

I consider myself extremely fortunate to have this essay illustrated by the dangerously stylish Astarsor, who shares bold and colorful character portraits on Instagram (here).

Leftover sales for Hyrule Fashion Anthology are open until November 15. This is a beautifully published zine filled with gorgeous artwork and fascinating articles inspired by the golden age of glossy fashion magazines, and it’s a stunning physical object. You can pick up a digital or paper copy along with a dazzling selection of merch via the zine’s storefront (here).

Necromancer Zelda

Echoes of Wisdom is growing on me, and I especially love how Zelda fights by rapid-summoning monsters to overwhelm her enemies. I suppose Zelda is technically creating “echoes” instead of resurrecting her defeated foes, but she still reminds me of the Tears of the Kingdom trailer in which Ganondorf triggers the Blood Moon, summons a bunch of monsters, and tells them to “sweep over Hyrule.” Necromancy seems like a very fun gig if you can get it.

This comic was drawn by the horrifically talented Frankiesbugs, whose cute and creepy illustrations and comics can be found on Tumblr (here), on Instagram (here), on Cara (here), and on Redbubble (here).

A Legend of Shadows

When calamity besets his home in the desert, the young prince Ganondorf is forced to journey abroad to seek answers in Hyrule’s ancient sanctuaries. Lost within the shadows of a temple deep in the forest, Ganondorf struggles with a burden he does not yet have the power to bear.

I wrote “A Legend of Shadows” for Hyrule Apocrypha, an illustrated storybook fanzine exploring the myths and lore of the Legend of Zelda series. I consider myself extremely lucky to have been be able to create a story illustration with Peregyr, whose green and magical art can be found on Twitter (here) and on DeviantArt (here). We had a great time imagining Ganondorf’s backstory as a failed hero. This is how the story opens…

What would you do if you weren’t the hero? What if the chosen one were someone else entirely? Would you curse the gods and lament your fate? Would you turn tail and go home? Would you try your luck elsewhere, in a distant land where no one knew your name? Or would you simply lay down your sword and give up? Ganondorf was beginning to suspect that he was no hero, but he was nothing if not stubborn. Giving up was not a choice he was willing to make.

You can read the full story on AO3 (here), and you can check out more of the work featured in the zine on Twitter (here) and on Tumblr (here). Leftover sales, which include some lovely Zelda-themed merch, are now open (here).

Residents of the Wild Fanzine

I’m honored to have a story about the adventures of the Gerudo archaeologist Rotana appearing in Residents of the Wild, a digital Legend of Zelda fanzine celebrating the NPCs of Breath of the Wild and Tears of the Kingdom. All proceeds from the zine will be donated to this year’s Zeldathon charity event. The zine is scheduled to be delivered on August 1, and preorders are open until July 28.

📚 rotwzine.carrd.co
📚 residents-of-the-wild-zine.square.site